
During November 2024, Alex McMullin developed the end-to-end game flow for the DeckOfCards project in the mcmullinboy15/IS5700-F2024-DeckOfCards repository. He established a robust routing and lobby navigation system using React, React Router, and TypeScript, enabling users to move seamlessly from home to game rooms. By integrating Firebase authentication and Firestore persistence, Alex ensured that game creation, starting, and play states were reliably managed and stored. His work included implementing authentication-aware routing, state management with custom hooks, and resolving merge conflicts, laying a solid technical foundation for scalable real-time updates and streamlined onboarding in future releases.

November 2024 focused on delivering an end-to-end game flow for the DeckOfCards project, establishing a solid routing/navigation foundation, and integrating persistence and authentication to support real users in production-like scenarios. Key outcomes include a robust lobby-enabled journey from home to game rooms, end-to-end create/start/play lifecycle, and initial Firestore-backed persistence with auth-aware routing and state management. The work sets the stage for real-time lobby updates, scalable game state handling, and faster onboarding for players while reducing manual UI wiring in subsequent releases.
November 2024 focused on delivering an end-to-end game flow for the DeckOfCards project, establishing a solid routing/navigation foundation, and integrating persistence and authentication to support real users in production-like scenarios. Key outcomes include a robust lobby-enabled journey from home to game rooms, end-to-end create/start/play lifecycle, and initial Firestore-backed persistence with auth-aware routing and state management. The work sets the stage for real-time lobby updates, scalable game state handling, and faster onboarding for players while reducing manual UI wiring in subsequent releases.
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