
Worked on the gmuGADIG/DEADSHOT repository to deliver a main menu UI layout update focused on improving user experience and usability. The update involved repositioning the NEW SAVE and OPTIONS buttons to the left side of the menu, while moving LOAD SAVE and QUIT to the right, aligning with established UX guidelines to reduce player friction and enhance readability. This change was implemented through a targeted scene update in GDScript, leveraging skills in game development and UI development. The work addressed a specific layout challenge, resulting in a more intuitive navigation flow for players without introducing new bugs or regressions during the process.
In Sep 2025, delivered a key UX improvement for the gmuGADIG/DEADSHOT project: Main Menu UI Layout Update. The update repositions NEW SAVE and OPTIONS to the left and LOAD SAVE and QUIT to the right to enhance layout, readability, and usability, aligning with UX guidelines and reducing player friction. Implemented via a single scene update to main_menu_scene.tscn and committed as 7c65ff76bd602885dc07b656e2ae9a007d76eb5c.
In Sep 2025, delivered a key UX improvement for the gmuGADIG/DEADSHOT project: Main Menu UI Layout Update. The update repositions NEW SAVE and OPTIONS to the left and LOAD SAVE and QUIT to the right to enhance layout, readability, and usability, aligning with UX guidelines and reducing player friction. Implemented via a single scene update to main_menu_scene.tscn and committed as 7c65ff76bd602885dc07b656e2ae9a007d76eb5c.

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