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Jen Pollock

PROFILE

Jen Pollock

Jen Pollock developed and refined gameplay features, user interfaces, and testing infrastructure across several Space Station 14 repositories, including ss14-harmony/ss14-harmony and space-wizards/space-station-14. She implemented scalable UI patterns in XAML and C#, standardized power controls for gas devices, and enhanced character customization and labeling workflows. Jen improved test automation and reliability using C# and YAML, expanding unit test coverage and stabilizing developer tooling. Her work addressed both backend and client-side challenges, such as preserving user input in live UIs and maintaining data accuracy. Each contribution demonstrated careful attention to maintainability, user experience, and cross-repository consistency.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

39Total
Bugs
6
Commits
39
Features
19
Lines of code
9,107
Activity Months6

Work History

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for space-wizards/space-station-14. Focused on delivering a consistent and scalable UI for gas-device power control, establishing UX standards across gas components, and enabling future UI patterns for related devices.

December 2025

1 Commits • 1 Features

Dec 1, 2025

Month 2025-12 — DinnerCalzone/imp-station-14: Hand Labeler Improvements delivered. Implemented always-removable labels and UI enhancements, simplifying labeling and improving interactions for labeling/removing labels. Commit a761100cf5cfc79107d1707eed13c82a2e84999f documents the change (Hand labeler can always remove labels, #40330). Result: reduced labeling friction, improved data accuracy, and faster workflows. Technologies/skills demonstrated include front-end UI/UX refinement, state management, refactoring for maintainability, and thorough testing readiness.

October 2025

4 Commits • 3 Features

Oct 1, 2025

October 2025 monthly summary focusing on key accomplishments and business value across two Station 14 repos. Delivered targeted feature enhancements and critical UI improvements, alongside a fix improving consistency and maintainability. The work emphasizes a strong daily impact on player experience, system clarity, and developer efficiency.

September 2025

9 Commits • 3 Features

Sep 1, 2025

September 2025: Focused on stabilizing operator UI, enhancing examiner UX, and aligning map/engine data across three Space Station 14 repositories. Delivered reliable UI behavior, preserved user edits during live editing, improved in-examine information, and refined map metadata to reflect development changes. These efforts reduce operator errors, accelerate troubleshooting, and improve gameplay fidelity.

July 2025

21 Commits • 10 Features

Jul 1, 2025

Month: 2025-07 — Concise performance-review style summary for ss14Starlight/space-station-14 focusing on unit-test maturation, test reliability, and developer tooling. The month delivered a robust test suite, stabilized test outcomes, and improved maintainability, enabling faster risk assessment and more confident releases.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 performance: Implemented a UX/logic improvement to relax the minimum players rule for Wizard mode and BloodBrothers subgame, preventing round cancellations when player counts are low. This increases gameplay continuity, accessibility, and overall user satisfaction for low-participation sessions. The changes were made in the ss14-harmony/ss14-harmony repo and tracked by two commits, improving player retention without altering core game balance.

Activity

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Quality Metrics

Correctness92.8%
Maintainability94.4%
Architecture88.2%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XAMLYAMLyml

Technical Skills

Backend DevelopmentC#C# programmingCharacter CustomizationClient-Server ArchitectureClient-side DevelopmentCode DocumentationConfigurationConfiguration ManagementDebuggingDocumentationEntity Component SystemEvent HandlingFrontend DevelopmentGame Development

Repositories Contributed To

6 repos

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Jul 2025 Sep 2025
2 Months active

Languages Used

C#

Technical Skills

Backend DevelopmentC#Client-Server ArchitectureCode DocumentationDebuggingGame Development

SerbiaStrong-220/space-station-14

Sep 2025 Oct 2025
2 Months active

Languages Used

C#yml

Technical Skills

Backend DevelopmentEntity Component SystemEvent HandlingGame DevelopmentUI Developmentdata management

DinnerCalzone/imp-station-14

Oct 2025 Dec 2025
2 Months active

Languages Used

C#XAML

Technical Skills

C#DocumentationFrontend DevelopmentUI DevelopmentXAMLC# programming

ss14-harmony/ss14-harmony

Jun 2025 Jun 2025
1 Month active

Languages Used

YAMLyml

Technical Skills

ConfigurationConfiguration ManagementGame Development

space-wizards/space-station-14

Feb 2026 Feb 2026
1 Month active

Languages Used

C#

Technical Skills

Client-side DevelopmentGame DevelopmentUI DevelopmentXAML

Citadel-Station-13/space-station-14

Sep 2025 Sep 2025
1 Month active

Languages Used

XAML

Technical Skills

UI Development

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