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PROFILE

Acer-xq

Over four months, contributed to hoi4-modding-den/Dens-HRE by developing new playable nations such as the Netherlands and Gibraltar, expanding national focus trees, and enhancing gameplay mechanics. The work involved Paradox Script and YML for scripting and localization, with a focus on modular asset integration and configuration management. Delivered features like map updates, character systems, and regional branding through flag assets, while also addressing bugs related to event logic and data integrity. Emphasized maintainability by updating documentation and consolidating commits, resulting in broader gameplay options, improved data quality, and a scalable foundation for future modding and content expansion.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

43Total
Bugs
5
Commits
43
Features
13
Lines of code
26,746
Activity Months4

Your Network

20 people

Work History

September 2025

6 Commits • 2 Features

Sep 1, 2025

September 2025: Delivered meaningful business-value improvements for hoi4-modding-den/Dens-HRE by expanding YGB Gibraltar gameplay, enhancing regional branding, and hardening data integrity. Key features introduced, notable fixes, and impact on playability and maintainability are summarized below.

August 2025

5 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focused on delivering a new playable nation and data quality improvements within the hoi4-modding-den/Dens-HRE repository. Gibraltar is now a playable nation with its own map data, refined region/state definitions, and comprehensive national focus trees (YGB tag), enabling balanced economic, military, and diplomatic progression. No major bugs reported; the work emphasizes data integrity, modularity, and player value through expanded gameplay options.

July 2025

21 Commits • 9 Features

Jul 1, 2025

July 2025 monthly summary for hoi4-modding-den/Dens-HRE: Delivered a broad set of features across content generation (XLI gfx, Netherlands content, XHO-focused content), foundational infrastructure (XFS filesystem support, XBT stub, bookmark system), and gameplay/UX improvements (port mechanics, factory layout changes). Resolved several workflow bugs and introduced stability improvements. The work expands modding capabilities, enhances content depth for players, and sets the stage for future scalability and performance improvements.

June 2025

11 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for hoi4-modding-den/Dens-HRE. Delivered a Netherlands expansion as a playable nation with comprehensive core data, provinces, units, naval OOB, flags, and focus trees. Consolidated Dutch-related commits across map updates, state data, unit templates, naval definitions, and focus trees. Fixed critical errors and remilitarised the Rhineland, and updated documentation to reflect new contributors. Resulted in broader mod content, improved gameplay variety, and clearer contributor records.

Activity

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Quality Metrics

Correctness86.2%
Maintainability84.2%
Architecture83.2%
Performance80.8%
AI Usage30.6%

Skills & Technologies

Programming Languages

MarkdownN/AParadox ScriptTextYMLtexttxt

Technical Skills

AI Behavior ScriptingAsset IntegrationAsset ManagementCharacter DesignCharacter and Advisor SystemConfigurationConfiguration ManagementData ConfigurationDocumentationGame DevelopmentGame MechanicsGame ModdingLocalizationMap DesignMap Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hoi4-modding-den/Dens-HRE

Jun 2025 Sep 2025
4 Months active

Languages Used

MarkdownN/ATexttexttxtParadox ScriptYML

Technical Skills

Asset ManagementConfigurationConfiguration ManagementData ConfigurationDocumentationGame Development