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PROFILE

Eggrolly

Anthony Acosta contributed to the Liamschoolprogramming/Game-Tech-2 repository by building foundational gameplay systems and refining 3D assets for a new Gray Box mode. He established core first-person controls and integrated character models, weapons, and environment layouts using Unreal Engine and Blueprint Scripting, enabling rapid prototyping and future expansion. Anthony optimized static meshes for rendering efficiency and improved asset documentation to streamline onboarding. He enhanced level design and UI/UX, clarifying resource icons and standardizing data tables for maintainability. His work demonstrated depth in asset integration, environment art, and data management, resulting in a more engaging player experience and a cleaner codebase.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

12Total
Bugs
1
Commits
12
Features
5
Lines of code
19
Activity Months3

Work History

November 2025

6 Commits • 2 Features

Nov 1, 2025

November 2025: Delivered focused gameplay polish and maintainability improvements for Liamschoolprogramming/Game-Tech-2. Level design enhancements dressed MainLevel to improve flow and immersion; UI improvements clarified resource icons with hover-to-see requirements and ensured consistency across crafting and inventory interfaces; data table naming cleanup reduced ambiguity and will simplify future code maintenance. These changes provide clear business value: a more engaging player experience, faster UI feedback, and a cleaner codebase that lowers bug risk and onboarding time. Demonstrated skills in gameplay design, UI/UX polish, and data hygiene, with commits traceable to concrete deliverables.

September 2025

3 Commits • 1 Features

Sep 1, 2025

September 2025 Monthly Summary for Liamschoolprogramming/Game-Tech-2. This period focused on consolidating and refining gray-box assets to accelerate iteration and improve rendering efficiency. Key work centered on Gray Box Asset Refinement and Static Mesh Preparation, with an emphasis on reducing polygon complexity while preserving layout fidelity for rapid prototyping in Unreal Engine.

August 2025

3 Commits • 2 Features

Aug 1, 2025

August 2025 performance summary: Focused on laying foundational gameplay and asset scaffolding for the Gray Box mode in Liamschoolprogramming/Game-Tech-2. Delivered Gray Box level and asset groundwork with initial character models, animations, weapons, and environment layout, plus the First-Person Controller foundation to enable core FP gameplay. There were no major bugs documented in this period; the work centered on stable feature initialization and asset integration. This sets a strong base for rapid iteration, QA testing, and future mode expansion, with clean commit traceability.

Activity

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Quality Metrics

Correctness98.4%
Maintainability98.4%
Architecture98.4%
Performance98.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engineini

Technical Skills

3D Modeling3D modelingAsset CreationAsset IntegrationBlueprint ScriptingGame DevelopmentLevel DesignUI designUI/UX DesignUnreal Enginedata managementenvironment artenvironment designgame designgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Aug 2025 Nov 2025
3 Months active

Languages Used

Unreal Engineini

Technical Skills

Asset IntegrationGame DevelopmentLevel DesignUnreal Engine3D ModelingAsset Creation

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