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PROFILE

Lasshy Korshbot

Adagos developed gameplay and customization features for BurgerLUA/Bubberstation and Rotwood-Vale/Ratwood-2.0, focusing on player immersion and system extensibility. Over six months, Adagos delivered new emote systems, item integrations, and avatar customization options using C and DM, with skills in asset integration, backend development, and sound design. Their work included expanding audible emotes for kobold characters, implementing new drink and plushie items with vending integration, and enhancing character creation with expanded growth limits and cosmetic options. Code quality was maintained through disciplined version control, modular asset management, and formatting improvements, resulting in maintainable, traceable features that support ongoing gameplay enhancements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
9
Lines of code
270
Activity Months6

Work History

August 2025

4 Commits • 1 Features

Aug 1, 2025

August 2025 performance summary for Rotwood-Vale/Ratwood-2.0 focused on feature delivery, asset management, and code quality improvements. Delivered a significant Yip Emote System Expansion, added an is_animal flag, integrated new yip audio assets, and cleaned up emote formatting for maintainability. No major bugs fixed this month; efforts prioritized feature completeness and readability to drive player immersion and consistency across voice packs.

April 2025

3 Commits • 3 Features

Apr 1, 2025

April 2025 performance summary for BurgerLUA/Bubberstation: Delivered key growth, customization, and roleplay enhancements that widen player personalization and engagement. Major feature work includes removing size caps and raising maximum growth limits in the character creator (genitals up to 72 inches; chemistry growth cap to 1024; internal fluids capped to prevent extremes), porting new genitalia and breasts sprite accessories to expand visual customization, and a Malkavian roleplaying overhaul introducing VTMB-inspired whispers (37 new lines) while removing 48 meme lines to improve immersion and coherence. Commit references include 68654e473d2904cb85fb2b2cbc7406cf80ab4975, 005a3c934f31736290b54290576d2a8801e07500, and 5d0e3ee984e51167e8c6c8ba8258f2fb0f45dc5c.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 – BurgerLUA/Bubberstation focused on expanding avatar customization with a new cosmetic option. Delivered the Third Eye cosmetic body marking for heads of Hylotl and Salubri, including its definition and icon asset. This feature enhances personalization, aligns with product aesthetics, and sets groundwork for future cosmetic additions. Work is tracked under issue #3325 with commit a14727d2204413735724e9c32302680f234ed8e1.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for BurgerLUA/Bubberstation: Delivered a new Android Dog Plushie item (Sophie Plushie) with full item data, icon, interaction sound, loadout integration, and vending-machine purchase flow. This expansion enhances player customization and monetization. No major bugs were reported in the month; stability maintained. Demonstrated Lua scripting, asset integration, and version-control traceability.

November 2024

2 Commits • 2 Features

Nov 1, 2024

Month: 2024-11 — This period focused on expanding the item catalog and gameplay depth for BurgerLUA/Bubberstation by delivering two new features and establishing stronger traceability for feature development. No major bugs fixed are recorded in the provided data. The work increases RP richness and in-game economy through a new drink option and enhanced reagent behavior, enabling more varied interactions and future feature work. Technologies demonstrated include flag-based reagent extensions, integration with vending-machine item systems, and commit-driven development with clear references (#2343, #2406).

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 Monthly Summary for BurgerLUA/Bubberstation focused on expanding kobold character interactions and enriching player immersion. Delivered a new audible emote pair (yip and yipyip) by adding emote definitions and sound assets, enabling richer in-game communication for kobold characters. No major bugs fixed this month; maintenance centered on asset integration and system extensibility. The work drove business value through enhanced player engagement and longer play sessions, supported by solid asset pipelines and game scripting practices. Demonstrated strong collaboration, version control discipline, and clear commit messaging to track feature work.

Activity

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Quality Metrics

Correctness91.6%
Maintainability90.0%
Architecture88.4%
Performance91.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

CDM

Technical Skills

Asset IntegrationBackend DevelopmentCharacter CustomizationCode FormattingGame DevelopmentItem CreationItem SystemReagent SystemRoleplaying Game MechanicsSound Design IntegrationSprite Art

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

BurgerLUA/Bubberstation

Oct 2024 Apr 2025
5 Months active

Languages Used

DMC

Technical Skills

Game DevelopmentSound Design IntegrationBackend DevelopmentItem CreationReagent SystemAsset Integration

Rotwood-Vale/Ratwood-2.0

Aug 2025 Aug 2025
1 Month active

Languages Used

DM

Technical Skills

Code FormattingGame DevelopmentSound Design Integration

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