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Adrian

PROFILE

Adrian

Adrian Siwek contributed to the Thermopylae1337/draka-o-hajs repository by building and refining core game progression features, including a networked question stage, bidding war logic, and a server-synced achievements system. He applied C# and Unity to implement end-to-end gameplay flows, integrating server-side logic for multiplayer consistency and dynamic UI updates. His work included bug fixes, code refactoring, and enhancements to scene management and network configuration, such as exposing the server to all network interfaces. Adrian’s engineering demonstrated depth through modular development, robust data serialization, and careful attention to user experience, resulting in a stable, extensible platform for future features.

Overall Statistics

Feature vs Bugs

53%Features

Repository Contributions

46Total
Bugs
9
Commits
46
Features
10
Lines of code
17,933
Activity Months3

Work History

January 2025

4 Commits • 3 Features

Jan 1, 2025

In 2025-01, three major workstreams were delivered for Thermopylae1337/draka-o-hajs, focusing on feature improvements, UI usability, and infrastructure readiness. Key outcomes include enhancements to the Achievements system with centralized unlock logic and new checks, clearer badge naming in SummaryManager, UI refinements for the badge and leaderboard scenes, and a server exposure change enabling access from other machines on the network. Targeted fixes accompany these workstreams to stabilize achievement updates and UI behavior. The Infra change (server on all network interfaces) expands testing and collaboration across environments, supporting broader deployment scenarios. Technologies demonstrated include Unity (Startup.unity changes), C#, UI/UX design, and network configuration, with strong traceability via commits. Business value delivered includes improved user-facing clarity, more reliable achievement incentives, easier cross-machine development, and improved system observability.

December 2024

10 Commits • 4 Features

Dec 1, 2024

December 2024 monthly summary for Thermopylae1337/draka-o-hajs focusing on delivering core game progression features, robust win-flow logic, and server-synced player achievements. The month centered on finalizing the bidding war flow, introducing a purchasable hint system, refining game flow with scene and condition checks, and implementing a server-backed badges/counters system to motivate engagement while ensuring data consistency across teams.

November 2024

32 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for Thermopylae1337/draka-o-hajs. Delivered core gameplay progression features, stabilized the build, and strengthened the foundation for future networking. Key outcomes include end-to-end question stage creation flow, integration of the Category class, and networked behavior for the question stage, complemented by scene transition improvements and comprehensive stability fixes. Technologies demonstrated include Unity networking (NetworkBehaviour), C# integration, and modular, commit-driven development. Business value realized: faster feature delivery, more reliable user experience, and a robust platform for future networking-enabled features.

Activity

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Quality Metrics

Correctness79.4%
Maintainability81.2%
Architecture73.8%
Performance71.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity SceneYAML

Technical Skills

Asset ManagementBug FixingC#C# ScriptingCode CleanupConstants ManagementData SerializationFont ManagementGame DevelopmentJSON SerializationNetwork ConfigurationNetwork ProgrammingNetworked MultiplayerNetworkingObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Thermopylae1337/draka-o-hajs

Nov 2024 Jan 2025
3 Months active

Languages Used

C#JSONUnityUnity AssetUnity SceneYAML

Technical Skills

Asset ManagementBug FixingC#C# ScriptingCode CleanupConstants Management

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