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Adriaan de Jongh

PROFILE

Adriaan De Jongh

Worked on the godotengine/godot repository to address a critical issue in the scene tree editor, focusing on the paste_node_as_replacement operation. Implemented a fix in C++ that ensures the entire transform—including position, rotation, and scale—is re-applied to new nodes during replacement, supporting both 2D and 3D scenes. This change eliminated transform drift and reduced the need for manual adjustments, streamlining scene construction and improving editor reliability. Demonstrated expertise in editor functionality, scene management, and transform mathematics, with careful alignment to existing editor workflows. The work enhanced the accuracy and stability of node replacement within the Godot editor pipeline.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
33
Activity Months1

Your Network

4037 people

Work History

May 2026

1 Commits

May 1, 2026

May 2026 monthly summary: Implemented a critical correctness fix in the Godot editor. The paste_node_as_replacement operation now re-applies the entire transform of the replaced node to the new node, preserving position, rotation, and scale for both 2D and 3D transforms. This eliminates transform drift during node replacement in the scene tree editor, improving reliability and user workflow. Key commit: b372dc64a03049af0cf771600cc34676822093d7. Impact: faster scene iteration, fewer manual adjustments, and stronger editor stability. Technologies/skills: C++, editor pipeline, scene graph transforms, 2D/3D transform math, testing alignment with editor workflows.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

cpp

Technical Skills

Editor FunctionalityGame DevelopmentScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2026 May 2026
1 Month active

Languages Used

cpp

Technical Skills

Editor FunctionalityGame DevelopmentScene Management