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Akosmo

PROFILE

Akosmo

Contributed to the godotengine/godot repository by delivering targeted improvements across audio processing, editor usability, and documentation. Applied C++ and Python to refine the AudioEffectSpectrumAnalyzer, removing unstable properties and enhancing spectrum accuracy while maintaining backward compatibility. Improved the Tree GUI’s drag behavior for more intuitive user interaction and addressed UI clarity by correcting tooltip formatting. Enhanced onboarding and maintainability through clear, actionable documentation for audio effects and resource importers. Focused on regression-safe refactoring, disciplined commit practices, and robust validation, these efforts reduced configuration errors, improved developer experience, and supported consistent, reliable workflows in game engine and editor development.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

8Total
Bugs
3
Commits
8
Features
3
Lines of code
7,459,039
Activity Months4

Your Network

433 people

Shared Repositories

433

Work History

May 2026

2 Commits

May 1, 2026

2026-05 Monthly summary for godotengine/godot: Implemented targeted quality fixes focused on import reliability and resource editing UX. Key changes include fixing beat count maximum validation in Audio Stream Import Settings to reflect the current configuration and correcting resource picker tooltip formatting by removing unnecessary newline characters. These changes reduce configuration errors and improve clarity for asset import and resource editing workflows. Technologies demonstrated include C++/Godot engine code, UI/UX refinements, and disciplined commit-level tracking with clear traceability to commits. Business impact: lowers risk of import-time misconfigurations, enhances developer productivity, and maintains consistency in the import/resource tooling surface.

February 2026

2 Commits • 2 Features

Feb 1, 2026

February 2026 (2026-02) — Focused on strengthening developer experience in godotengine/godot through targeted documentation work. Delivered clear, actionable guidance for AudioEffects and resource importers with tutorial links, improving onboarding and reducing potential support overhead. These efforts support maintainability and faster adoption of advanced features.

January 2026

2 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for godotengine/godot: Delivered a UX feature to reset the drag unfold timer when the mouse exits the Tree GUI, preventing unintended drag actions and improving natural interaction. Implemented via two commits with the same message to ensure robustness across the Tree control (commits bf858ab659951f85a549952b9556c78219f66715). This work enhances editor usability and reduces user friction in common navigation tasks.

December 2025

2 Commits

Dec 1, 2025

December 2025 monthly summary for godotengine/godot: Delivered a stability and compatibility improvement in the AudioEffectSpectrumAnalyzer by removing the tap_back_pos property, adding backward-compatibility methods, and refining spectrum processing logic. Implemented across two commits titled 'Fix spectrum analyzer', reducing plugin errors and preserving existing projects while improving spectrum visualization accuracy and performance. Demonstrates strong C++ DSP skills, API deprecation handling, and regression-safe refactoring with measurable business value.

Activity

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Quality Metrics

Correctness95.0%
Maintainability95.0%
Architecture95.0%
Performance95.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++PythonXML

Technical Skills

C++ developmentC++ programmingEditor DevelopmentGUI designPython scriptingTooltip ImplementationUI Developmentaudio processingdocumentationgame developmentgame engine developmentsoftware development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 May 2026
4 Months active

Languages Used

C++PythonXML

Technical Skills

C++ developmentaudio processinggame engine developmentC++ programmingGUI designgame development