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SVToti

PROFILE

Svtoti

Alessandro Totaro contributed to the vgwb/Antura repository by developing and refining interactive game features, focusing on quest systems, scene alignment, and asset management. He implemented and polished Unity-based scenes, integrating 3D models and prefabs while ensuring localization and data consistency across regions. Using C#, Unity, and Yarn scripting, Alessandro enhanced gameplay by revising scripts, improving camera logic, and stabilizing asset workflows. His work addressed both feature delivery and bug resolution, such as refining quest logic and correcting object placements, resulting in smoother user experiences. The depth of his engineering ensured maintainable code and reliable content integration throughout the development cycle.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

40Total
Bugs
5
Commits
40
Features
11
Lines of code
77,172
Activity Months4

Work History

October 2025

3 Commits • 1 Features

Oct 1, 2025

October 2025 vgwb/Antura monthly summary focusing on feature delivery, bug fixes, and overall impact for performance reviews.

September 2025

21 Commits • 7 Features

Sep 1, 2025

Monthly summary for 2025-09 (vgwb/Antura): Delivered end-to-end features across FR00/PL00, Europe map, and music systems, with targeted bug fixes and quality improvements, driving gameplay polish and engagement while laying groundwork for future polish work. Key achievements (top 5): - FR00 Script Revision and Polish completed, enabling finalization and polish pass. - PL00 base ground and node interactions implemented with final PL00 script integration. - Europe Map Feature delivered: Europe Map Card and signs, enriching regional content. - Music System enhancements (Music 11) including base quest activities, fixes, musical notes improvements, plus Parkour Music 11. - FR11 improvements and a replayable activity introduced to boost engagement and retention; camera integration work for FR00/PL00 addressing cookies and Yarn flows.

August 2025

14 Commits • 2 Features

Aug 1, 2025

August 2025 (vgwb/Antura) delivered Geography and Discover enhancements, Antura Cards data model upgrade with Poland content, and asset stability improvements. This work expanded content coverage, improved user discovery, and preserved asset integrity, supporting better engagement and maintainability. Demonstrated data-model engineering, asset management, and localization readiness across regions (consistent naming, flag handling, and build stability).

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 (vgwb/Antura) monthly summary focusing on key features delivered, major fixes, impact, and skills demonstrated. This month, Visual Scene Alignment Polish was implemented in the Unity test_vieri scene, improving placement of multiple prefabs by adjusting Y-axis local positions, resulting in more consistent visuals and faster QA validation. Commits include fa87d315e99251fce0f8e1c3993351de96a438cc (commit_di_prova) and 47d5279f4d9002e897cae1f37fcbcb2be393ac67 (commit_2). No major bugs fixed this month for vgwb/Antura. Overall, the work strengthens the Unity-based rendering alignment workflow and demonstrates strong version-control discipline.

Activity

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Quality Metrics

Correctness84.0%
Maintainability82.4%
Architecture79.0%
Performance73.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYarn

Technical Skills

3D ModelingAsset IntegrationAsset ManagementBug FixingC#Dialogue SystemGame DevelopmentInteractive SystemsLevel DesignLocalizationNarrative DesignPrefab EditingPrefab ManagementPrefab ManipulationQuest Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vgwb/Antura

Jul 2025 Oct 2025
4 Months active

Languages Used

UnityC#Unity AssetUnity PrefabYarn

Technical Skills

Game DevelopmentUnity Engine3D ModelingAsset IntegrationAsset ManagementDialogue System

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