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Aleks Starykh

PROFILE

Aleks Starykh

Over the past nine months, contributed to o3de/o3de and carbonated-dev/o3de by building and refining animation, editor, and graphics systems. Developed features such as robust Track View editing, camera switching, and asset blend management, while addressing bugs in Undo/Redo, prefab integrity, and animation playback. Enhanced cross-platform build stability and automated testing pipelines, integrating C++ and Python with technologies like Qt and JSON. Improved shader realism and material workflows, and ensured code quality through unit testing and refactoring. The work emphasized reliability, maintainability, and workflow efficiency, supporting both content creation and development pipelines across multiple toolchains and platforms.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

27Total
Bugs
7
Commits
27
Features
12
Lines of code
7,472,499
Activity Months9

Work History

March 2026

4 Commits • 2 Features

Mar 1, 2026

Month: 2026-03. Delivered three prioritized improvements in carbonated-dev/o3de: automation and devops enhancements, wet shader realism, and a JSON fix for RenderMeshComponentRequestBus. Key features delivered: Automated Testing and Authentication Lambda Functions introduced to strengthen CI workflows; Wet Shader Realism Enhancements adding a new wetness input and improved surface evaluation; RenderMeshComponentRequestBus.names JSON fix ensuring proper visibility settings. Major bugs fixed: corrected a trivial JSON typo in RenderMeshComponentRequestBus.names, reducing configuration errors. Overall impact: more secure, repeatable development and testing pipelines; improved rendering realism for wet surfaces; fewer runtime/config issues, accelerating development and deployment. Technologies/skills demonstrated: Lambda-based DevOps automation, AZSL shader/material pipeline (WetInput.azsli, WetPropertyGroup.json), standard PBR material updates, JSON/serialization accuracy, PR hygiene and cross-team collaboration.

July 2025

3 Commits

Jul 1, 2025

July 2025 monthly summary for carbonated-dev/o3de: Focused on stabilizing builds against newer Visual Studio and Windows SDK toolchains to improve CI reliability and developer productivity. Key changes include suppression of unused-parameter warnings, fixes for unit test compilation errors and mock issues, and conditional handling for warnings promoted to errors in VS 17.14+. All work aligns with fixes from prior releases to maintain cross-toolchain compatibility and reduce noise in the build/test process.

May 2025

1 Commits

May 1, 2025

May 2025 Monthly Summary for o3de/o3de: Stabilized Track View animation playback and asset blend handling. Delivered a targeted bug fix improving reliability, motion-instance lifecycle management, and key-driven playback through CAssetBlendTrack keys. This work enhances animation editing accuracy and editor stability, delivering measurable business value for content teams.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 — o3de/o3de: Strengthened Track View stability, expanded editing capabilities, and cross-platform reliability, delivering tangible business value for animation workflows. Key outcomes include bug fixes to Undo/Redo and camera-switching, core Track View enhancements (string tracks, improved compound tracks, robust Undo/Redo), and integration work (cherry-pick from development to stabilization/25050, refactor to enable ScreenFaderTrack keys). These changes reduce editor crashes, improve correctness of operations, and accelerate content creation across platforms.

March 2025

4 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for o3de/o3de: Implemented Track View enhancements to improve animation authoring reliability and editor robustness, and fixed a no-op scenario for disabled sub-tracks. Delivered string track support, improved compound track key editing UI, enhanced Undo/Redo and Clone/Copy/Paste of track keys, and added time-range validation to prevent invalid edits. Fixed handling of disabled sub-tracks with no keys for Vector3 and Quaternion animations to ensure consistent previous-value behavior. These changes reduce editor errors, accelerate animation workflows, and strengthen tooling stability for content creation and gameplay animation pipelines.

February 2025

5 Commits • 4 Features

Feb 1, 2025

February 2025 focused on strengthening TrackView reliability and expanding editing-to-play transitions. Delivered cross-rotation encoding improvements, enhanced camera switching, Color remapping for Vector3 tracks, and unified Deferred Fog controls. Also fixed data integrity during Play Game mode switches, improving editor-to-runtime consistency and reducing regression risk. These changes streamline cinematics workflows, improve accuracy of camera and lighting properties, and demonstrate strong cross-domain engineering skills.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025: Delivered two critical Track View improvements in o3de/o3de, focusing on usability and editor reliability. Refined UI/UX: Track View renamed Manage Tracks to Toggle Tracks; Add Tracks submenu now populates when tracks exist and remains disabled when none; strengthened enable/disable logic tied to actual track presence. Implemented Director track key-driven camera switching in the Editor Viewport, enabling automatic camera transitions during sequence playback, saving, and game mode changes. These changes reduce editor friction, streamline animation workflows, and improve consistency across track management and camera control. Addressed issues #15042, #2833, #4590. Commit references: b091e11a857cb35d97bafc28fb1ec1f4fc8929aa; f307aea1a932b8a01388b7b2549c857b2116e36c.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary focused on delivering stability improvements and asset integrity guarantees in o3de/o3de. The team concentrated on optimizing undo/redo behavior in the Animation Sequence System and addressing legacy prefab corruption by repairing invalid parent references.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 (o3de/o3de): Delivered a targeted feature for asset blending reliability and fixed a critical track view issue, delivering measurable business value and technical stability. Key feature: Asset Blend Track: Add SetValue API for time-based asset blend keys, providing a public SetValue method in AssetBlendTrack.cpp to set keys at a specific time, with validation to filter invalid or duplicate entries and accompanying unit tests. Major bug fix: Track View Fix implemented the public override of the externally used method, removing runtime asserts (issue #14801).

Activity

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Quality Metrics

Correctness87.0%
Maintainability84.0%
Architecture83.8%
Performance76.6%
AI Usage21.4%

Skills & Technologies

Programming Languages

C++CMakeHaskellHeaderJSONJavaScriptPythonQML

Technical Skills

3D GraphicsAnimationAnimation SystemsAsset ManagementBug FixingBuild SystemsC++C++ DevelopmentCamera SystemsCode RefactoringColor Editing ToolsCompiler WarningsCompound Track HandlingCompound TracksCross-Platform Compatibility

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

o3de/o3de

Nov 2024 May 2025
7 Months active

Languages Used

C++JavaScriptPythonCMakeHeaderHaskellQML

Technical Skills

Asset ManagementC++Software DevelopmentUnit TestingAnimation SystemsData Handling

carbonated-dev/o3de

Jul 2025 Mar 2026
2 Months active

Languages Used

C++CMakeJSONJavaScript

Technical Skills

Build SystemsC++Code RefactoringCompiler WarningsTestingGraphics Programming