
Worked on rebalancing the in-game economy for the dvir001/frontier-station-14 repository, delivering a feature that adjusted power and manufacturing systems. Focused on backend development and configuration using C#, the work involved tuning energy costs, production rates, and maximum outputs to create a more balanced gameplay experience. Profitability of gas and entity spawning mechanics was also refined, addressing core economic dynamics within the game. The changes were implemented through a single, well-documented commit, demonstrating disciplined version control and clear traceability. The update was prepared for QA and future balancing, laying groundwork for iterative improvements in game development and configuration.
Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.
Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.

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