
Alex Pust worked on rebalancing the power and manufacturing economy for the frontier-station-14 repository, focusing on tuning in-game systems to create a more sustainable gameplay loop. Using C# and backend development skills, Alex adjusted energy costs, production rates, and maximum outputs, directly impacting the profitability of gas and entity spawning mechanics. The changes were implemented through a single, well-documented commit, demonstrating careful version control and configuration management. This work prepared the project for QA and future balancing, reflecting a methodical approach to iterative game development. The depth of the changes addressed core gameplay balance rather than superficial adjustments.
Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.
Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.

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