
Worked on enhancing power efficiency in GPU synchronization for the libsdl-org/SDL repository, specifically targeting Metal fence synchronization on macOS. Addressed the issue of CPU-intensive busy-wait loops by implementing native Metal completion handlers and dispatch semaphores, allowing the CPU to remain idle while waiting for GPU tasks to complete. This approach reduced unnecessary CPU wakeups and improved battery life, while maintaining accurate tracking of command buffer status through completion callbacks instead of polling. The work was implemented using C, Metal, and Objective-C, resulting in a focused and maintainable change with clear performance benefits for macOS users of SDL.
For 2026-03, focused on power-efficient GPU synchronization in SDL on macOS by replacing CPU-intensive busy-wait loops with native Metal completion handlers and dispatch semaphores. This reduces CPU wakeups and battery drain while keeping accurate command buffer status via completion callbacks. Commit 514b26e4c459db2a006cae479946fcb903cac3c3: Removed busyloop from SDL_GPUFence on MacOS.
For 2026-03, focused on power-efficient GPU synchronization in SDL on macOS by replacing CPU-intensive busy-wait loops with native Metal completion handlers and dispatch semaphores. This reduces CPU wakeups and battery drain while keeping accurate command buffer status via completion callbacks. Commit 514b26e4c459db2a006cae479946fcb903cac3c3: Removed busyloop from SDL_GPUFence on MacOS.

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