
Alexis Pelissier developed core gameplay systems and user experience features for the Dianavi22/Dwarves-Digging-Holes repository, focusing on animation, UI, and persistent game state. Using C# and Unity, Alexis implemented features such as best score tracking with PlayerPrefs, dynamic movement and enemy behaviors, and cinematic end-of-level sequences. The work included refactoring entity and movement systems for maintainability, integrating DOTween for visual feedback, and optimizing performance through code organization and prefab management. By enhancing crafting flows, input handling, and statistics visualization, Alexis improved player retention and stability, delivering a robust foundation for future iterations and analytics-driven game development.

February 2025 (Dianavi22/Dwarves-Digging-Holes): Delivered end-to-end enhancements focusing on crafting UX, end-game orchestration, dynamic UI, and stability. Emphasis on clear user feedback, robust input handling, and a polished end-to-level experience to improve player satisfaction and retention. The work spanned crafting flow improvements, a complete end-of-level sequence with cinematic elements and statistics UI, and broad stability/performance refinements across UI, audio, and rendering.
February 2025 (Dianavi22/Dwarves-Digging-Holes): Delivered end-to-end enhancements focusing on crafting UX, end-game orchestration, dynamic UI, and stability. Emphasis on clear user feedback, robust input handling, and a polished end-to-level experience to improve player satisfaction and retention. The work spanned crafting flow improvements, a complete end-of-level sequence with cinematic elements and statistics UI, and broad stability/performance refinements across UI, audio, and rendering.
January 2025 monthly summary for development work on the Dianavi22 repository. Delivered core UI and gameplay visualization enhancements, established persistent settings flow, and improved navigation, resulting in a more engaging and stable player experience with lower friction to start and customize gameplay.
January 2025 monthly summary for development work on the Dianavi22 repository. Delivered core UI and gameplay visualization enhancements, established persistent settings flow, and improved navigation, resulting in a more engaging and stable player experience with lower friction to start and customize gameplay.
December 2024 performance summary for the Dwarves-Digging-Holes projects. Delivered a wave of feature enhancements, critical bug fixes, and architectural improvements across related repos, driving gameplay polish, stability, and business value. Major work included movement and controls refinements (CanFlip/CanJump, anti-slip, new movements), enemy behavior improvements (faster reactivation, improved throw), UI/audio and performance optimizations (UI sounds, script optimizations, PP UI integration), Forge system and game manager scripting enhancements, PP and temperature system additions, and key code refactors for maintainability (base Entity/EntityMovement, consolidated movement handling). QA/testing efforts supported validation and release readiness.
December 2024 performance summary for the Dwarves-Digging-Holes projects. Delivered a wave of feature enhancements, critical bug fixes, and architectural improvements across related repos, driving gameplay polish, stability, and business value. Major work included movement and controls refinements (CanFlip/CanJump, anti-slip, new movements), enemy behavior improvements (faster reactivation, improved throw), UI/audio and performance optimizations (UI sounds, script optimizations, PP UI integration), Forge system and game manager scripting enhancements, PP and temperature system additions, and key code refactors for maintainability (base Entity/EntityMovement, consolidated movement handling). QA/testing efforts supported validation and release readiness.
November 2024 — Monthly summary for the Dianavi22/Dwarves-Digging-Holes repository. Focused on delivering gameplay enhancements, stabilizing core interactions, and laying groundwork for future iterations. Key business value includes improved player retention through persistent high scores, smoother object interactions, and clearer feedback during respawns.
November 2024 — Monthly summary for the Dianavi22/Dwarves-Digging-Holes repository. Focused on delivering gameplay enhancements, stabilizing core interactions, and laying groundwork for future iterations. Key business value includes improved player retention through persistent high scores, smoother object interactions, and clearer feedback during respawns.
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