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Alexis-Pel

PROFILE

Alexis-pel

Alexis Pelissier developed core gameplay systems and user experience features for the Dianavi22/Dwarves-Digging-Holes repository, focusing on animation, UI, and persistent game state. Using C# and Unity, Alexis implemented features such as best score tracking with PlayerPrefs, dynamic movement and enemy behaviors, and cinematic end-of-level sequences. The work included refactoring entity and movement systems for maintainability, integrating DOTween for visual feedback, and optimizing performance through code organization and prefab management. By enhancing crafting flows, input handling, and statistics visualization, Alexis improved player retention and stability, delivering a robust foundation for future iterations and analytics-driven game development.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

61Total
Bugs
4
Commits
61
Features
22
Lines of code
20,865
Activity Months4

Your Network

3 people

Work History

February 2025

17 Commits • 4 Features

Feb 1, 2025

February 2025 (Dianavi22/Dwarves-Digging-Holes): Delivered end-to-end enhancements focusing on crafting UX, end-game orchestration, dynamic UI, and stability. Emphasis on clear user feedback, robust input handling, and a polished end-to-level experience to improve player satisfaction and retention. The work spanned crafting flow improvements, a complete end-of-level sequence with cinematic elements and statistics UI, and broad stability/performance refinements across UI, audio, and rendering.

January 2025

4 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for development work on the Dianavi22 repository. Delivered core UI and gameplay visualization enhancements, established persistent settings flow, and improved navigation, resulting in a more engaging and stable player experience with lower friction to start and customize gameplay.

December 2024

32 Commits • 11 Features

Dec 1, 2024

December 2024 performance summary for the Dwarves-Digging-Holes projects. Delivered a wave of feature enhancements, critical bug fixes, and architectural improvements across related repos, driving gameplay polish, stability, and business value. Major work included movement and controls refinements (CanFlip/CanJump, anti-slip, new movements), enemy behavior improvements (faster reactivation, improved throw), UI/audio and performance optimizations (UI sounds, script optimizations, PP UI integration), Forge system and game manager scripting enhancements, PP and temperature system additions, and key code refactors for maintainability (base Entity/EntityMovement, consolidated movement handling). QA/testing efforts supported validation and release readiness.

November 2024

8 Commits • 4 Features

Nov 1, 2024

November 2024 — Monthly summary for the Dianavi22/Dwarves-Digging-Holes repository. Focused on delivering gameplay enhancements, stabilizing core interactions, and laying groundwork for future iterations. Key business value includes improved player retention through persistent high scores, smoother object interactions, and clearer feedback during respawns.

Activity

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Quality Metrics

Correctness81.0%
Maintainability82.4%
Architecture74.4%
Performance75.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene

Technical Skills

AnimationAnimation ControlAnimation SequencingAudio IntegrationAudio ProgrammingBug FixingC#C# ScriptingCharacter ControllerCode OrganizationDOTween AnimationFMODFMOD IntegrationGame DevelopmentObject-Oriented Programming

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

Dianavi22/Dwarves-Digging-Holes

Nov 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity Scene

Technical Skills

C#DOTween AnimationGame DevelopmentPlayerPrefsPrefab ConfigurationScore Management

Diananvi22/Dwarves-Digging-Holes

Dec 2024 Dec 2024
1 Month active

Languages Used

C#

Technical Skills

Code OrganizationGame DevelopmentObject-Oriented ProgrammingRefactoringUnity

Dianianvi22/Dwarves-Digging-Holes

Dec 2024 Dec 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentObject-Oriented ProgrammingUnity

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