
Alex Pust worked on rebalancing the power and manufacturing economy for the game Frontier Station 14, focusing on backend development and configuration using C#. Within the dvir001/frontier-station-14 repository, Alex adjusted energy costs, production rates, and maximum outputs to address in-game economic balance, specifically tuning the profitability of gas and entity spawning mechanics. The work was implemented through a single, well-documented commit, demonstrating careful version control and a methodical approach to tuning game systems. Although the project scope was limited to one feature over a month, the changes laid a foundation for future QA, playtesting, and iterative balancing efforts.

Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.
Summary for 2025-07: Focused on balancing the in-game economy for Frontier Station 14 by delivering the Power and Manufacturing Economy Rebalance. This included adjusting energy costs, production rates, and maximum outputs, and tuning the profitability of gas and entity spawning mechanics. Implemented via Edison Tweak (#3736) with commit 33858612e155e3ca71db426ccdc28833d3292b29.
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