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MArreola78

PROFILE

Marreola78

Amaury Mauricio developed core gameplay systems for the ABBush2001/DeepwaterEscape repository, focusing on player movement, combat, and interactive environments. Over four months, Amaury engineered features such as a third-person controller, boss AI, and dynamic camera systems using Unity and C#. The work included implementing health and damage systems, wave-based enemy encounters, and checkpoint-driven progression, all supported by robust animation and VFX pipelines. By refactoring core logic and enhancing collision detection, Amaury improved stability and player experience. The technical depth is reflected in maintainable code, iterative feature delivery, and a cohesive gameplay loop that supports rapid testing and future expansion.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

94Total
Bugs
6
Commits
94
Features
33
Lines of code
178,956
Activity Months4

Work History

May 2025

23 Commits • 8 Features

May 1, 2025

Month: 2025-05 — ABBush2001/DeepwaterEscape Summary: This month delivered focused improvements to gameplay flow, stability, and presentation. Key features and balancing efforts shipped to enhance player pacing and progression, while robust camera/collision fixes and an updated animation pipeline increased polish. The work is aligned to business value: smoother player progression, clearer feedback during cutscenes, and more reliable rendering, all contributing to higher user satisfaction and reduced post-release support.* Impact highlights across the project include the introduction of player-friendly cutscene controls, early progression checkpoints, a revamped animation system, improved camera and collision handling, and a boss death sequence that enhances end-of-level feedback and pacing.

April 2025

43 Commits • 17 Features

Apr 1, 2025

April 2025 – ABBush2001/DeepwaterEscape: Delivered a major feature batch and stability improvements across core gameplay, AI, and visuals, enabling a smoother player experience and faster future iteration cycles. Key features delivered: - Rotation System Update — unified rotation handling across entities (commit 8460d22e96e92fbe3f937e45cccb82992421067d) - Attack and Path Manager Overhaul — revised attack logic and path management for reliable AI behavior (commit 32dc84db54ad03cb77cc1e768fe37fbfc02f1954) - Movement Smoothing — added smoothing to movement to reduce jitter (commit 0752b995648379d8c695b57778de299f683dd4be) - FlashBang Implementation — new ability and warning timer (commits 63c3f164c6f61690860deb25f2da8162d44c5177; c47215f16e3ef4cea2cc3ccf4dde71e18fe91dad) - Wave and Jellyfish System — comprehensive wave mechanics and jellyfish behaviors (rise up, jump, cutscene, wave positioning) (multiple commits: 1e19cbd3c0fe3893e94094757d30291959dca721; d432c5238567e2d31726cd8b26614043ccb20595; c8438ecf968f61727df053f24c0ace3ce1f65257; f279c1f15553c227ad540ccd14e56fa341d05552; 8fe3fa1b79a1a984801e80195d501948a0443300; 493ff24393f8bc6bbc72b43e8ee20d0e2e716fa9; bf6408ac2787e43cf47d7592aa8391a411a8bc0d) - Jellyfish Platform Updates and Visual Enhancements — platform integration and visuals (multiple commits) - Scene Endings and Visual Enhancements — skybox, fog, ending scenes (commits: 0f8a808095b683017e2f783c5cc249b82b26ab85; 03253a7b7037d6dd3048ecde37a084e11de18618; 28d8c34a839f38af90655108835d06e6b4076438) - Triggers and Checkpoints — lightning trigger, jellyfish checkpoint, and JellyCheckPoint script update (commits: db0f7554275463b0cabb6ee3caf0879269c51f7a; d4880e4be1088f83253ca376969a363483532e00; b9d1a6b587129cd33ba9c1fa0e0f6cb5474f58cd) - New Spark Feature and Jellyfish Spark System — added spark effects for jellyfish particles (commits: 6f32330ccb2889cadedfa916d4b607406a7505d0; 60db049b004dfa81e3dadbb59add24f040de984f; a36bef5f65b52beb6ef3129517ce9aa8f139246b) - Jellyfish Jump Mechanics Tuning and Visuals — tuning jump heights and visuals (commits: 49447d2129caf10a792cd113d454c4994db0ac56; 02b5e536ecfc8ec3cc2dbdf968b487ad8d2fe141; d880a83c103b3a759276d3867ca0c07072b07827; 7102b699be5c2c762fad4b2d984a3b281bc7a859; 993864f2d0c3acf8f4671e93ab2c31f6aefdf5bd; 549a73a90b89d6e094a59835218d928f0a6ed0f6; 5bf4e2088af006cd4d88e4851e24741053b48c19) - Cutscenes and UI Enhancements — cutscene demos and button animations (commits: e5a5a395ab74ef6ac66b049b353363f492631118; 23c136716dc97bc095fe6e3c81ca6341605e3229) - Misc Scene Adjustments — object placement tweaks (commit 59855f264dae19f18929cca94b0a43e04a01eaa9) Major bugs fixed: - Typo fix in commit message content (Chage -> Change) (186ab47717566dccdef73e9df872fdcbe819edf9) - Jellyfish Jump Fix (e6d4d6c6eaf2adab68921c9c0d4c4830e9aaf00b) - Wave-related fixes and node positioning corrections (bf6408ac2787e43cf47d7592aa8391a411a8bc0d; 493ff24393f8bc6bbc72b43e8ee20d0e2e716fa9) Overall impact and accomplishments: - Significantly improved player experience with smoother motion, richer combat and visuals, and more reliable AI behavior. The integrated FlashBang, jellyfish/wave mechanics, and robust triggers/cutscenes enable more engaging gameplay loops and faster feature delivery in future sprints. Core systems updates reduce technical debt and simplify future changes. Technologies/skills demonstrated: - Systems architecture and refactoring (Rotation, Path Manager, Core Updates) - Real-time animation, VFX, and audio-visual polish (jellyfish spark, skybox/fog, cutscenes) - AI/pathfinding, movement interpolation, and event-driven triggers - Cross-feature collaboration and commit-level traceability

March 2025

20 Commits • 4 Features

Mar 1, 2025

March 2025 focused on delivering a robust set of gameplay systems for ABBush2001/DeepwaterEscape, with a strong emphasis on boss encounter design, player experience, and level interactivity. Major work included a comprehensive Boss Encounter Overhaul with health UI integration and wave-based attack patterns, a full Player Controller and Camera System overhaul leveraging Cinemachine, and platform/trap enhancements. A targeted bug fix ensured narrative dialogue no longer allowed unintended player movement, improving pacing and UX. Visual polish improved arena aesthetics, contributing to a more cohesive scene. Overall, approximately 20 commits across 5 work items reflect a sustained push toward maintainable code, richer gameplay, and measurable business value through enhanced player engagement and streamlined development workflows.

February 2025

8 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary for ABBush2001/DeepwaterEscape. This period focused on delivering a solid gameplay foundation, expanding combat capabilities, and establishing testing-ready environments to accelerate iteration and QA. The team implemented a playable core with movement, camera, and shooting interactions, enhanced combat mechanics and gadget interactions, and introduced robust health systems and scenebuilds to support ongoing development and testing. These foundations enable earlier playtesting, smoother feature integration, and clearer progression toward an engaging player experience while maintaining high stability across core systems.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.4%
Architecture73.4%
Performance73.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity Scene ConfigurationUnity Scene DataUnity Shader LanguageUnity ShaderlabYAML

Technical Skills

3D Animation3D Camera Control3D Environment Design3D ModelingAI BehaviorAnimationAnimation ScriptingAsset ConfigurationAsset IntegrationAsset ManagementAudio IntegrationBoss AIC#C# ScriptingCamera Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ABBush2001/DeepwaterEscape

Feb 2025 May 2025
4 Months active

Languages Used

C#UnityYAMLUnity PrefabUnity SceneUnity AssetUnity Scene DataUnity Shader Language

Technical Skills

AnimationC#C# ScriptingCamera ControlCamera ControllerCode Organization

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