EXCEEDS logo
Exceeds
Amir Tadros

PROFILE

Amir Tadros

Contributed to Babylon.js by building and enhancing core 3D graphics features, focusing on scene graph robustness, camera controls, and editor tooling. Delivered improvements such as safer TransformNode removal, dynamic zero-dimension plane support, and proportional orthographic zoom for ArcRotateCamera, addressing edge cases and improving user experience. Enhanced the internal API to support DeepImmutable matrices and corrected rotation gizmo behavior in right-handed coordinate systems. Advanced editor interactions by propagating detailed drag observer data to gizmos, enabling granular control for developers. Work was implemented in JavaScript and TypeScript, demonstrating strengths in 3D graphics, camera math, and front-end development within the Babylon.js repository.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

7Total
Bugs
2
Commits
7
Features
4
Lines of code
210
Activity Months4

Your Network

66 people

Work History

August 2025

2 Commits • 1 Features

Aug 1, 2025

Month: 2025-08 — Focused on enhancing drag interactions within Babylon.js editor tooling by propagating gizmo drag observer data to gizmos and exposing detailed drag event data and observer information during drag operations. Implemented via two commits: 7dffdaa4be03bf23210192ff3b4266ccb1cdbb05 (Pass through gizmo drag observer messages (#17055)) and 75d87dc3c63047502bb125c933616a2629ae83fa (Pass through eventState with eventData (#17073)). This enables pointer details and eventData to be available at the gizmo level, supporting more granular control and richer editor interactions. No major bug fixes this month; effort focused on feature enhancement and integration to improve editing UX. Overall, this work strengthens the Babylon.js tooling surface, enabling more precise and customizable drag experiences for users and add-on developers.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 focused on delivering robust camera controls for the Babylon.js orthographic mode. The primary achievement was delivering the ArcRotateCamera ZoomOn enhancement, which updates both the camera radius and the orthographic extents (left/right/top/bottom) proportionally during zoom to maintain correct aspect ratio and view frustum. This work improves precision, consistency, and UX for scenes using orthographic projection, and reduces edge cases where zoom would distort the view. The work was implemented in the BabylonJS/Babylon.js repository, with a targeted commit adding support for zoomOn with ArcRotateCamera in Orthographic mode (#16737).

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025: Babylon.js project contributions focused on API safety, correctness, and developer experience. Key features delivered include an internal API improvement to bakeTransformIntoVertices so it accepts DeepImmutable<Matrix>, broadening type compatibility with immutable matrices while preserving existing behavior. A major bug fix was implemented for the rotation gizmo in right-handed coordinate systems, inverting the rotation angle sign in the fragment shader to correct shading and improve visual accuracy. These changes enhance API safety and developer UX, enabling safer integrations and more reliable 3D tooling. Technologies demonstrated include TypeScript type-level improvements with DeepImmutable, matrix handling, and shader/coordinate-system logic. Commit references: 477e3bc53df756332d394f50477a917779dbe11d (Let Mesh.bakeTransformIntoVertices use DeepImmutable<Matrix>), 46e2a04d5a76b5f60debed90b52479969aa2822a (Fix rotation gizmo fragment shader angle when using right handed system).

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025: Focused on reinforcing scene graph robustness and expanding dynamic geometry capabilities in Babylon.js. Delivered a safety fix for TransformNode removal to prevent unintended parent-child mutations, and added zero-dimension plane support to PlaneBuilder for dynamic, explicit plane geometries. These changes reduce runtime risks, enable new use cases, and demonstrate solid code quality and maintainability across the core repo.

Activity

Loading activity data...

Quality Metrics

Correctness98.6%
Maintainability98.6%
Architecture97.2%
Performance97.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

3D GraphicsCamera ControlsFront-end DevelopmentGame DevelopmentGizmo ImplementationJavaScriptMathOrthographic ProjectionScene Graph ManagementTypeScript

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BabylonJS/Babylon.js

Jan 2025 Aug 2025
4 Months active

Languages Used

TypeScriptJavaScript

Technical Skills

3D GraphicsGame DevelopmentScene Graph ManagementGizmo ImplementationMathTypeScript