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Andrew Thompson

PROFILE

Andrew Thompson

Andrew contributed to the omf2097/openomf repository, focusing on multiplayer game systems, network reliability, and user experience. He engineered robust netplay features, including synchronization, spectator mode, and reproducible replays, while refactoring core networking and input handling for stability. Using C and CMake, Andrew modernized build systems, improved memory management, and enhanced UI elements such as keybinding and lobby displays. His work addressed edge cases in state management, implemented dynamic debris physics for destruction events, and introduced diagnostic tooling for NAT and network discovery. The depth of his contributions ensured maintainable code, smoother gameplay, and operational readiness across cross-platform deployments.

Overall Statistics

Feature vs Bugs

58%Features

Repository Contributions

386Total
Bugs
91
Commits
386
Features
126
Lines of code
15,277
Activity Months7

Work History

September 2025

15 Commits • 6 Features

Sep 1, 2025

September 2025 monthly summary for omf2097/openomf focused on strengthening multiplayer reliability, reproducibility, and user experience in networked play. Delivered substantial features, fixed critical bugs, and laid groundwork for maintainable growth.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025: Focused on enhancing destruction visuals for omf2097/openomf by implementing Dynamic Debris Velocity. Refactored velocity calculations to yield varied, directional debris during destruction and impact events, increasing realism and player immersion. This work is backed by commit d762270dcc63081d4f1d8ab2e14f0573289a8570 with message 'Apply more satisfying scrap velocities'. Business value includes stronger visual fidelity supporting engagement and retention, with technical groundwork for future physics-driven effects.

April 2025

64 Commits • 15 Features

Apr 1, 2025

April 2025 performance highlights for omf2097/openomf, focusing on multiplayer reliability, netplay maturity, and operational readiness. Delivered a suite of netplay enhancements, core refactors, and network diagnostic tooling, paired with stability fixes and targeted UI/UX improvements. Content includes metadata, keyboard configuration, and robust release documentation to support both players and operators.

March 2025

142 Commits • 53 Features

Mar 1, 2025

March 2025 performance summary for omf2097/openomf. Focused on delivering high-impact features, stabilizing playback/replay (REC), and improving debugging/testing capabilities. Highlights include Hit Pause System Enhancements, Visual Debugger/Scene_Debug improvements, REC memory management fixes, and movement/input stability improvements, all aimed at raising product quality and business value.

February 2025

138 Commits • 44 Features

Feb 1, 2025

February 2025 monthly summary for omf2097/openomf focused on strengthening netplay reliability, improving build/release readiness, and enhancing UX across cross‑platform deployments. Key features delivered include: Netplay Core Improvements and Bug Fixes to stabilize input handling and desync mitigation; Netplay reliability improvements tackling audio rollback, memory management, and HAR rollback for a smoother multiplayer experience; Lobby UI improvements with wins/losses/status visibility and a lobby refresh command; Versioning/build system enhancements to surface version labels in the UI and move versioning metadata into build definitions; and Audio API modernization plus packaging improvements (Switch to Mix_PlayChannelTimed and Flatpak packaging support) for tighter timing control and easier distribution. Major updates across the codebase also reduced long-tail bugs in input handling, network lobby joining, clang-tidy warnings, and platform-specific build issues, laying groundwork for Release 0.7.1 and a more robust Netplay stack, while maintaining code readability through focused cleanup. Business value: more stable netplay across platforms reduces player friction, accelerates iteration cycles for multiplayer features, and strengthens release readiness while improving developer productivity through better build tooling and code hygiene.

January 2025

13 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for omf2097/openomf focused on delivering data integrity, performance, and maintainability improvements across core components. Key deliverables include gender/CHR data enhancements, forward/backward compatible config parsing, performance optimizations for game state hashing, network replay robustness improvements, and build reliability fixes. These efforts reduce user-facing issues in character data handling, support smoother replays, and stabilize the build and deployment process.

November 2024

13 Commits • 4 Features

Nov 1, 2024

Monthly work summary for 2024-11 focusing on delivering stable netplay, refined GUI, robust state management, and build reliability for openomf. Key contributions span networking reliability, UI/UX improvements, bug fixes, packaging enhancements, and code quality—driving user-facing stability, smoother gameplay, and easier release cycles. Highlights and impact are listed below.

Activity

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Quality Metrics

Correctness85.8%
Maintainability85.4%
Architecture79.2%
Performance81.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

BashCC++CMakeMarkdownPythonShellXMLYAMLcmake

Technical Skills

AI DevelopmentAI ImplementationAI IntegrationAI ProgrammingAPI DevelopmentAnimation HandlingAnimation SystemsAssertion HandlingAudio EngineeringAudio ProgrammingBehavioral ProgrammingBit ManipulationBit manipulationBug FixBug Fixing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

omf2097/openomf

Nov 2024 Sep 2025
7 Months active

Languages Used

CCMakeBashC++MarkdownShellXMLYAML

Technical Skills

Bug FixingBuild SystemsC ProgrammingCode FormattingCode RefactoringDebugging

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