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AndrewTateOfficialSS14

PROFILE

Andrewtateofficialss14

Andrew Tate contributed to the ss14Starlight/space-station-14 repository by delivering six gameplay and system features over four months, focusing on atmospheric dynamics, map design, and resource management. He tuned core mechanics such as status effects and atmospheric explosion ranges through YAML configuration and C# code updates, enabling data-driven balance and maintainability. Andrew redesigned the Lobster Station map, replacing legacy assets with a modular tilemap and entity structure to support future extensibility. His work emphasized configuration management, system design, and game development, resulting in improved gameplay balance, stability, and a foundation for ongoing iteration without introducing critical bugs during the development period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
6
Lines of code
295,100
Activity Months4

Work History

February 2026

6 Commits • 3 Features

Feb 1, 2026

February 2026 (2026-02) monthly summary for ss14Starlight/space-station-14 focusing on atmospheric dynamics tuning and economy balance. Delivered three major features: atmospheric pumps pressure limit tuning, hydrogen energy release recalibration, and gas pricing and economy tuning. These updates improve stability, realism, and resource management; no critical bugs logged this period; changes leverage C# code updates to Atmospherics.cs and YAML config updates for gases and economy, with co-authored contributions. Business value: enhanced gameplay balance, predictable energy dynamics, and maintainability.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025 performance summary for ss14Starlight/space-station-14. Delivered the Lobster Station Spatial Overhaul by removing legacy map data and implementing a new tilemap and entity structure to enhance spatial design and interactivity. The work reduces asset debt, improves future extensibility, and positions the project for additional interactive features. The changes establish a stable foundation for ongoing map modernization and set the stage for faster iteration and QA feedback from players.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 Monthly Summary — Space Station 14 (ss14Starlight/space-station-14). Focused on a high-impact feature delivery enabling finer balance control of atmospheric events through server-side configuration. This month’s work emphasizes config-driven tuning, quick iteration for gameplay balance, and code-level validation of server constants.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 — Monthly summary for ss14Starlight/space-station-14. Focused on tuning a core status effect in the gases system to improve balance and designer control while maintaining system stability.

Activity

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Quality Metrics

Correctness98.2%
Maintainability96.4%
Architecture98.2%
Performance98.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

C# programmingConfiguration ManagementGame DevelopmentYAMLconfiguration managementgame developmentlevel designmap designresource managementsystem design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Jun 2025 Feb 2026
4 Months active

Languages Used

YAMLC#

Technical Skills

Configuration ManagementGame DevelopmentYAMLgame developmentlevel designmap design