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rskhm

PROFILE

Rskhm

Ann Mauduy Decius developed and maintained the Better-Politics-Mod-Vic-3 repository, delivering over 100 features and numerous bug fixes to enhance political simulation and gameplay depth. She engineered complex systems for faction dynamics, movement mechanics, and AI behavior, using Paradox Script, Python, and YAML to manage configuration, localization, and event scripting. Her work included overhauling the consciousness system, implementing robust CI/CD pipelines with GitHub Actions, and refining GUI elements for improved user experience. By focusing on code quality, modularity, and maintainability, Ann enabled safer releases, streamlined localization, and a more stable, balanced modding platform for both players and developers.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

339Total
Bugs
71
Commits
339
Features
111
Lines of code
114,419
Activity Months9

Work History

June 2025

36 Commits • 8 Features

Jun 1, 2025

June 2025 performance highlights for Better-Politics-Mod-Vic-3 focused on strengthening gameplay balance, reliability, and release discipline. Achievements include a major movement and AI balance overhaul (nerfs/buffs to fascist/socialist movement, AI handling improvements, and more reliable splits), localization integrity improvements with data cloning across locales, and stability fixes for event enactment and law processing. Additionally, the consciousness system was reworked for better pacing and balance, complemented by updated localization/config data. Finally, CI/CD delivery was streamlined with a new main workflow, automated release scripts, and updated CI/CD configurations to accelerate and stabilize releases.

May 2025

24 Commits • 9 Features

May 1, 2025

May 2025 monthly summary for Better-Politics-Mod-Vic-3 focused on delivering core gameplay foundation, balancing, AI behavior improvements, and release/polish activities, with a strong emphasis on business value, stability, and modding capabilities. Key highlights: - Labor consciousness system foundation established with core factors and calculations; groundwork enables data-driven balancing and future feature expansion. - Movement system rebalanced and joinability enabled (including exile participation); improved game balance, player agency, and consistency across factions. - AI overhaul implemented with architectural changes; followed by targeted AI splits fix to ensure stable and predictable AI behavior. - Release engineering and polish: versioning updated (rc.5, version bumps, naming updates), plus localization and visual bug fixes to improve accessibility and user experience. - Mod tooling and content expansion: location cloning feature added; ideology system updates and increased initial international progress, enriching strategic depth and modding potential. Impact and business value: - Increased gameplay stability and balance, supporting longer play sessions and better player satisfaction. - Enhanced modding capabilities through location cloning and clearer release/versioning, accelerating content creation and community engagement. - Improved product polish with localization and visual fixes, reducing onboarding friction for new players across regions. - Strengthened AI and system foundations to support future features with lower maintenance risk.

April 2025

22 Commits • 7 Features

Apr 1, 2025

April 2025 monthly summary for Better-Politics-Mod-Vic-3. Delivered substantial stability, localization, and balance improvements across the project, building a stronger foundation for a release-ready product and broader international adoption. Focus areas included standardization across modules, core stability, and targeted balance and policy refinements that improve gameplay fairness and predictability. The work enabled safer rollout of features and more maintainable code, reducing error surfaces and accelerating future iteration.

March 2025

84 Commits • 31 Features

Mar 1, 2025

March 2025 — Better-Politics-Mod-Vic-3: Substantial feature delivery, bug fixes, and release-readiness improvements. Business value achieved includes deeper strategic depth via movement and faction dynamics, improved stability, localization, and a streamlined release path. Major bugs fixed include event spam in the Frankfurt Parliament, AI splits initialization bug, and devout effects restrictions, contributing to a smoother player experience. Technologies and skills demonstrated include AI tuning, movement-system refinements, localization/text updates, and disciplined version control for release readiness.

February 2025

75 Commits • 21 Features

Feb 1, 2025

February 2025 monthly summary for Better-Politics-Mod-Vic-3 focusing on delivering core gameplay enhancements, expansive political features, and robust localization/UI improvements, while stabilizing the codebase through targeted bug fixes. The work drives business value by enabling richer gameplay, broader audience localization, and a more modder-friendly toolkit.

January 2025

22 Commits • 8 Features

Jan 1, 2025

January 2025 highlights for Better-Politics-Mod-Vic-3: Delivered significant strategic depth, stability, and UX improvements. Implemented a cabinet synergy overhaul with a more accurate balance model, added Hoshog synergy with country setup support, and consolidated core stability fixes to reduce crashes and edge-case bugs. The release also enhances UX and localization, including Forpol activation hints and GUI explanations, improving player understanding. Additionally, gameplay alignment was pursued by removing party establishment and addressing related laws to tighten balance. Critical blocking issues were resolved as well, including cross-border investment event behaviors and PM appointment without Cabinet scenarios. These changes deliver clearer strategic choices, safer play, stronger balance, and improved onboarding and accessibility for players.

December 2024

17 Commits • 5 Features

Dec 1, 2024

December 2024 Monthly Summary — Better-Politics-Mod-Vic-3 Overview: A focused sprint delivering depth to faction dynamics, alignment fidelity, and movement interactions, while strengthening maintainability through data tooling and localization improvements. The work enhances business value by delivering a richer user experience, more realistic political systems, and lower future maintenance costs through tooling and refactoring. Key features delivered: - Political factions UI and dynamics overhaul: New factions GUI in the politics panel, monthly updates to faction variables, and refactored tracking/display of influence/clout to create a more dynamic, informative political system. - Liberal/modernizer/radical movement splits and IG dynamics: New split mechanics, events, and adjusted interest-group dynamics with triggers and interaction modifiers. - Political alignment and nomenclature overhaul: Reworked alignment representations across historical figures, renamed groups for accuracy, and updated localization/mapping to improve historical fidelity. - Economic and institutional modifier balance and localization: Added/adjusted modifiers for country institutions costs (economy, culture, suffrage), introduced multipliers, updated localization entries, and balanced movement dynamics. - Movement data tooling and maintenance script: Removed an unused file and added movement_list.py to extract defined movements from mod and base game directories for consolidation. Major bugs fixed: - Stability and localization fixes tied to movement splits and modifier locations; addressed edge cases in movement modifiers and alignment localization to reduce inconsistencies. Overall impact and accomplishments: - Significantly improved gameplay depth and realism through UI upgrades, nuanced movement/interaction mechanics, and fidelity improvements in alignment and nomenclature. - Enhanced maintainability and data quality via tooling (movement_list.py) and consolidated movement data, enabling safer future changes and easier localization workflows. - Reduced risk of regressions through targeted fixes in modifiers and localization paths, contributing to a more reliable release cycle. Technologies/skills demonstrated: - UI/UX design and refactoring for complex governance systems - Data modeling and state management for factions, movements, and alignment - Localization workflows and historical fidelity mapping - Scripting and tooling (Python) for data extraction and maintenance - Commit-level discipline with incremental, well-scoped changes

November 2024

54 Commits • 21 Features

Nov 1, 2024

November 2024 monthly summary for Better-Politics-Mod-Vic-3. The month delivered targeted features, balance updates, and stability fixes that collectively improve realism, play balance, localization, and maintainability. Key value comes from more accurate trend signals, richer ideology dynamics, and a cleaner user experience, underpinned by a stabilized codebase. Key features delivered: - Tuned party establishment trending value and momentum mechanics to improve trend accuracy and overall political dynamics. Commits: 29175ef12a30c113ada64330f884b701dd650b3a; 2e766207547beeba8d5262977e02613b2fb3bd18 - Major ideology balance and features: Pacifist upgrade, addition of ethno-nationalist ideology, nerfs to multiple ideologies, anarchist mood change, and broader balance work (including Scare Factor tuning). Commit highlights: 4d1b8cd7163e697b8586e36f7b92c520947268c1; a9d59653c3f044a5cfac19d107628113a9db29be; a41b5247cedc03c8e9ae24dffcdee20338bf512c; 69f14d1d65891344e760557ef936235b35ac1543; d294bf43f7a38c0327ec90ab581aee763ad12d3a; 02a205cc44c581aa4727b769122c089eaf98be56; 4f95a0ded58d580e26eb5145f754ad4f122a8c78; 866439dac8d6ebf8861436cf4a8b3ac7b49d1eec - UI/UX and quality-of-life improvements: tooltip tagging, PM appointment logic fixes, UI clutter reduction, and hiding debug button. Commit highlights: 2b76111664e868816d574d4ee79f1c7d5cbdef82; 0686bbf89712ebf13c80a230ee767739d57c4eec; f9268d4d982b7930d53c45fb57df39f9b13a32a3; 5e9ff36ea95940f5e0006965cc954f92e3c04605; 3c73d670452dc8173f10f812472c65f11bec25e6 - Localization/metadata and Japan-focused refinements: metadata refresh and Japan localization tweaks. Commits: 8471b411f0547782babf303f7e71b49eda1103a9; 487ac4f5036e4799ccc4442fc14cf883ca1f0e8d - Maintenance and stability: logging migration, general bug fixes, codebase cleanup and reorganization. Commits: 19aed1ff27a07c11d9ae8f22b8596fd0fe03c155; 271a5a291ac2c5c31e0518fac9912f0b14f6f23f; 016ce64fbc67a39a364377c82b1f4b86152450d1; 10350acea910b8b40d02426b8aa90338cb8c22c7 - New content and balance work: Scare Factor updates; synergistic adjustments and new or adjusted scenarios. Commits: 908bc023fed82887fb470443f56b5cd4bb3b5da0; dab3525e927b187df23c1c35e9a9f059f35a185a; 5aec423c954e8e8fe8a0e6a524861f554c42032e Major bugs fixed: - Anti-momentum stacking issues and progress bar linkage typos corrected to stabilize updates. Commits: b8ded4fa79422bbf1b7a1885e7be4190c2970dbd; 7f01a38e248d9d91b6f12b23d728626e3e05e4f6; 1ad4cddfcd343b5f37bd9eb4e706f7a751231f6b - UI tooltip tagging and PM appointment logic fixes; removal of stray code. Commits: 2b76111664e868816d574d4ee79f1c7d5cbdef82; 0686bbf89712ebf13c80a230ee767739d57c4eec; f9268d4d982b7930d53c45fb57df39f9b13a32a3 - Logging changes to error-log; general bug fixes and localization fixes. Commits: 19aed1ff27a07c11d9ae8f22b8596fd0fe03c155; 20a7e2839095f756e290953522ddfd92ff7d8369; bcbfd7c1b42839e45392dcb977f1aef18a1c522c; 9415534c04c366b2e5423dd6a5527555506f1c3a; 6b6ca504519264a8261881cb94213eb263c6e657 - Functional correctness: fix William Cramp location; Japan scenario corrections and related starting conditions. Commits: 8b2b4362259a248779efb18cca05994f2c2876b8; daedfa8be52ffa57eba1206c7ed20d6375182227; b7a5c873222ac860c246f8a9255b92b0c0646f76 Overall impact and accomplishments: - Improved trend fidelity and gameplay realism, enabling players to reason about party dynamics with more confidence. - Expanded ideology space with safer balance, creating more diverse strategic paths and replayability. - Reduced bug surface area and stabilized the mod across locales, improving QA readiness and release confidence. - Enhanced developer productivity through codebase cleanup and better logging/localization support. Technologies/skills demonstrated: - Deep domain tuning and balance design across complex simulation rules. - Localization and metadata management for multi-region support (Japan). - UI/UX polish and quality-of-life improvements for better player experience. - Code quality discipline: logging architecture, bug triage, and maintainability through cleanup and reorganization.

October 2024

5 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for Better-Politics-Mod-Vic-3. Focused on delivering features to expand governance mechanics and stabilizing election-related state, with improvements to AI behavior and gameplay balance. Key outcomes included: 1) Law System Expansion implementing technocracy and wealth voting; AI enforcement and integration into gameplay, with commits add mandate to technocracy and add mandate to wealth voting. 2) Election mechanics stability: ensured bpm_party_voting_power resets after elections, momentum update debug trigger, and regression fixes; commits properly reset polhook after election, fix momentum update glitch, revert polhook break. 3) Overall impact: deeper strategic governance, more predictable state transitions, and reduced edge-case bugs, improving user experience in governance decisions. 4) Technologies/skills demonstrated: mod architecture integration, state management, AI behavior modeling, debugging and regression testing, and strong commit hygiene.

Activity

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Quality Metrics

Correctness84.6%
Maintainability87.0%
Architecture81.6%
Performance81.8%
AI Usage20.6%

Skills & Technologies

Programming Languages

BashChineseEnglishGMLGUI ScriptGitParadox ScriptPlain TextPythonScript

Technical Skills

ScriptingAI IntegrationBug FixingCI/CDCode CleanupCode RefactoringConfigurationConfiguration File ManagementConfiguration FilesConfiguration ManagementData CorrectionDebuggingEvent ScriptingFile ManagementGUI Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Better-Politics-Mod/Better-Politics-Mod-Vic-3

Oct 2024 Jun 2025
9 Months active

Languages Used

GMLscripttxtGUI ScriptGitParadox ScriptPlain TextText

Technical Skills

ConfigurationGame DevelopmentGame ModdingModdingScriptinggame development

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