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ANT-14THEFIRST

PROFILE

Ant-14thefirst

Over six months, contributed to SerbiaStrong-220/space-station-14 by designing and implementing gameplay systems that enhanced depth, balance, and player interaction. Delivered features such as dynamic item spawning for storage, advanced crafting mechanics, and a chemical adaptation overhaul, using C#, YAML, and entity-component-system architecture. Focused on backend development and system design, the work included iterative balance adjustments, localization updates, and integration of new mechanics like shield reworks and cloning restrictions. Collaborated across teams to ensure robust, maintainable code and seamless gameplay flow, emphasizing data-driven design and performance tuning while addressing gameplay fairness and strategic complexity without introducing major bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
10
Lines of code
127,306
Activity Months6

Work History

June 2026

1 Commits • 1 Features

Jun 1, 2026

June 2026 monthly summary for SerbiaStrong-220/space-station-14: Delivered a key feature and associated fixes to enhance game balance and fairness. Implemented Paradox Clone Targeting Blacklist to prevent select entities from being cloned, integrated this logic into the existing ParadoxCloneRuleSystem, and performed iterative refinements to ensure stability. Addressed arena-related issues implicated by the feature, contributing to overall reliability. The work is supported by targeted commits and clear code ownership, reinforcing maintainability and future extensibility.

May 2026

6 Commits • 4 Features

May 1, 2026

Month: May 2026. Focused on delivering core gameplay depth and robust balance by shipping four major features across SerbiaStrong-220/space-station-14, aligning on tactical combat enhancements, and improving player control. The work emphasizes business value through richer gameplay loops, faster turnarounds, and clearer progression.

April 2026

2 Commits • 1 Features

Apr 1, 2026

In April 2026, the SerbiaStrong-220/space-station-14 project delivered a major overhaul of the chemical adaptation system, introducing threshold decay and comprehensive gameplay balance adjustments. The work focused on deeper systemic changes that affect reagent metabolism, movement speed, health, and damage thresholds, alongside item balance tuning to support a more strategic, risk-aware playstyle. Key initiatives for the month were centered on delivering a feature-ready overhaul, stabilizing the changes with targeted fixes, and maintaining code quality through refactors and cleanup.

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for SerbiaStrong-220/space-station-14: Delivered the SAR-60 Antimaterial Sniper Rifle feature with its associated recipes and technologies, including balance adjustments to cost and size and localization updates for weapon descriptions. Resolved data/locale issues and completed cross-file updates (Resources/Prototypes/Recipes/Lathes/Packs/Security.yml) to ensure build integrity. Result: expanded gameplay options, improved balance, and a cleaner localization experience, demonstrated strong data-driven design and cross-team collaboration.

December 2025

2 Commits • 2 Features

Dec 1, 2025

December 2025 delivered two strategic feature sets and a critical bug fix for SerbiaStrong-220/space-station-14, focusing on gameplay depth, balance, and reliability. Web Tile Placement in Space (SpiderQueen) enables true space tile interactions with a new space web tile prototype, unobstructed placement checks, and refined blood point costs to tune combat and resource use. A bug fix corrected spiders' ability to place web tiles in space, improving gameplay stability and fairness. Advanced Syringe Crafting and Medical Tools introduces an advanced mini syringe, rebalanced the syringe launcher, added new recipes and localization, and integrated syringe functionality into the technology tree (T2 service tech). The month also included localization updates, visual polish, and codebase cleanups (deps/usings) to boost accessibility, maintainability, and future development speed. Overall, the work expanded gameplay depth, improved system reliability, and enhanced cross-team collaboration for scalable feature delivery.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary for SerbiaStrong-220/space-station-14: Delivered a new Dynamic Item Spawner for Storage Entities, enabling items to spawn automatically when a storage unit is opened. The feature improves gameplay interaction and storage usability. Minor polish and data updates accompany the rollout. No major bugs fixed this month; focus was on delivering a robust, testable feature and improving assets and documentation. Technologies demonstrated include C#, ECS patterns, and cross-repo collaboration with the SS220 team.

Activity

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Quality Metrics

Correctness84.6%
Maintainability81.6%
Architecture80.0%
Performance80.0%
AI Usage35.4%

Skills & Technologies

Programming Languages

C#FTLJSONYAML

Technical Skills

C#C# programmingJSONUI/UX designYAMLYAML configurationbackend developmentbug fixingentity-component systemsentity-component-system architectureevent-driven programminggame developmentlocalizationperformance tuningrecipe management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SerbiaStrong-220/space-station-14

Nov 2025 Jun 2026
6 Months active

Languages Used

C#YAMLJSONFTL

Technical Skills

C# programmingentity-component-system architecturegame developmentsystem designJSONYAML