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Aram Azhari

PROFILE

Aram Azhari

Aram Azhari developed and maintained advanced features for the Autodesk/maya-usd repository, focusing on 3D graphics workflows, plugin architecture, and asset management. He engineered robust integrations such as USD-based lighting, MaterialX export, and custom gizmo rendering, using C++ and Python to enhance Maya’s rendering and import pipelines. His work included cross-platform build optimizations, UI development for import controls, and asset resolver improvements, all aimed at increasing reliability and user control. Through careful code refactoring, conditional compilation, and test-driven development, Aram delivered maintainable solutions that improved performance, compatibility, and workflow efficiency for artists and technical users alike.

Overall Statistics

Feature vs Bugs

64%Features

Repository Contributions

56Total
Bugs
9
Commits
56
Features
16
Lines of code
10,148
Activity Months12

Work History

December 2025

6 Commits • 2 Features

Dec 1, 2025

December 2025 monthly summary for Autodesk/maya-usd focusing on delivering stability, maintainability, and user workflow improvements. Key features include AssetResolver Namespace Alignment and Code Cleanup (aligning PXR_INTERNAL_NS to PXR_NS and removing extraneous includes) and Maya Project Tokens Handling and Preferences Integration (token tracking for Maya project settings with UI support in Preferences Window and Maya project window). Major bug fix efforts concentrated on Asset Resolver Robustness and Notification Optimization (adding MStatus checks and limiting ContextDataChanged notifications to TOKEN changes) to boost reliability and performance.

November 2025

4 Commits • 2 Features

Nov 1, 2025

November 2025 (Autodesk/maya-usd) – Asset Resolver improvements delivering maintainability, reliability, and user-focused UX for USD workflows.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered the Apply Euler Filter option for Maya USD import in Autodesk/maya-usd. Implemented UI controls, backend logic, and string resources to parse, apply, and display the Euler filter setting during USD import. No major bugs fixed this month; focus was on delivering a cohesive UX and robust integration with the USD import pipeline. Impact: improved import fidelity and user control, reducing post-import edits and increasing workflow reliability. Technologies: UI development, backend logic integration, localization/resource handling, USD pipeline integration.

August 2025

11 Commits • 3 Features

Aug 1, 2025

August 2025 performance summary for Autodesk/maya-usd. Delivered key frontend/engine improvements and stability enhancements across Light2-based rendering, environment-driven workflows, and MaterialX export, driving better visuals, more reliable round-trips, and improved multi-version compatibility.

July 2025

2 Commits

Jul 1, 2025

July 2025 — Autodesk/maya-usd: Stabilized Layer Editor UX by implementing a safe target-layer switching guard and expanding test coverage. The fix ensures target layer switches only when the current target is locked, preventing accidental changes to the active layer. This work reduces user errors and regression risk in MayaUsdLayerEditorCommands and aligns with EMSUSD-2659. Expanded tests verify edit target behavior under locked versus modifiable conditions to strengthen editor reliability.

May 2025

3 Commits • 1 Features

May 1, 2025

May 2025 monthly summary highlighting key features delivered, major fixes, and overall impact for Autodesk/maya-usd. The work focused on USD-based lighting integration, DomeLight support, and version gating to ensure compatibility and stability across USD releases.

April 2025

4 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Autodesk/maya-usd focusing on Proxy Shape caching improvements and reliability. Implemented targeted caching controls to reduce unnecessary work, added a robust fallback path, and tightened context-specific behavior to improve performance and stability. Included linting cleanup to enhance code clarity and maintainability. The work delivered streamlined getProxyShape interactions, reduced cache churn, and improved responsiveness in layer editor contexts.

March 2025

12 Commits • 3 Features

Mar 1, 2025

March 2025: Autodesk/maya-usd monthly summary focused on cross-platform robustness for USD lighting tools, viewport accuracy, and performance improvements, while stabilizing CI. Delivered a set of targeted features and stability fixes across Linux/OSX/macOS and Maya, with clear business value in artist productivity and pipeline reliability: Key outcomes: - Gizmo Geometry Override robustness and light attribute handling across Linux/OSX/macOS, including proper override keyword usage, stricter value checks, and version-gated Portal Light width/height support (commits spanning fddfd1ce… to 75bee138…). - Rect Light gizmo visualization optimized to read width/height directly from the USD prim for accurate in-viewport rendering (commit f500dbf8…). - Rendering performance and correctness improvements for USD lights and stages, including caching optimizations and viewport filtering fixes to prevent artifacts (commits 5bfe8566… and d1f1210f…). - CI/stability improvement by disabling a camera test on Maya versions older than 2025 to maintain test reliability (commit da184ae4…). Overall impact: - Reduced cross-platform build and runtime issues; improved visual correctness in the viewport; faster USD stage traversal and light rendering; more reliable tests across environments. This supports smoother artist workflows, fewer runtime surprises, and a more maintainable codebase. Technologies/skills demonstrated: - C++ cross-platform development, USD API integration, Maya plugin architecture, version gating, lint and code hygiene, performance optimization, and test stability practices.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 — Autodesk/maya-usd: Delivered a feature enhancement to the Maya light gizmo and performed code style cleanup to improve maintainability and reliability. The main deliverable was a custom gizmo shape and rendering overrides enabling better visualization and control of light gizmos, complemented by linting-driven code hygiene improvements. These changes reduce iteration time for artists and engineers and strengthen the project's code quality.

December 2024

7 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Autodesk/maya-usd with a focus on delivering business value through solid feature integration and code quality improvements. Key features delivered include the LookdevXUsd extension integration in Maya with build/config support, enabling USD-based look development workflows. This work introduced new libraries and handlers, and added build-time flags and conditional compilation to support deployment scenarios and optional library inclusion. Major code quality efforts focused on Clang-Format maintenance for LookdevXUsd to maintain consistent style across the extension, reducing formatting noise in PRs and easing future maintenance.

November 2024

2 Commits

Nov 1, 2024

2024-11 Monthly Summary for Autodesk/maya-usd focusing on cross-version Camera Handler build compatibility and overall build stability. The month centers on reducing integration friction across UFE versions and ensuring Maya 2023 builds remain robust when UFE features are unavailable or optional flags are defined.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 (Maya-USD): Focused on stabilizing animation test reliability and optimizing camera performance. Implemented naming consistency in Animation Translator tests and backported a camera performance fix via conditional compilation for ProxyShapeCameraHandler, contributing to more robust tests and smoother runtime operations.

Activity

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Quality Metrics

Correctness91.8%
Maintainability92.0%
Architecture90.0%
Performance90.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

C++CMakeCMakeScriptMELN/APythonTextUSD

Technical Skills

3D Graphics3D Graphics Programming3D RenderingAsset ManagementBackportingBug FixBuild ConfigurationBuild SystemBuild System ConfigurationBuild SystemsC++C++ DevelopmentC++ developmentCMakeCache Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Autodesk/maya-usd

Oct 2024 Dec 2025
12 Months active

Languages Used

C++CMakeN/APythonTextUSDCMakeScriptMEL

Technical Skills

BackportingC++CMakeMaya APIPerformance OptimizationTesting

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