
Worked on the LandSandBoat/server project, focusing on improving server-side game logic using C++ and game development skills. Addressed two critical bugs over a two-month period, first enhancing the item removal flow to ensure the correct item slot is hidden even when lookId data is missing, thereby increasing system robustness. Later, implemented stricter party management rules by enforcing a maximum party size and preventing new member additions when summoned trusts are present, which reduced edge-case inconsistencies and improved gameplay stability. The work emphasized careful handling of server logic and contributed to a more reliable and user-friendly multiplayer experience.
October 2025: Delivered a targeted bug fix in LandSandBoat/server to enforce party management rules, reducing edge-case inconsistencies and improving gameplay stability. The changes ensure a maximum party size of 6 and prevent adding new members when summoned trusts are present, addressing potential logic errors and overflow scenarios.
October 2025: Delivered a targeted bug fix in LandSandBoat/server to enforce party management rules, reducing edge-case inconsistencies and improving gameplay stability. The changes ensure a maximum party size of 6 and prevent adding new members when summoned trusts are present, addressing potential logic errors and overflow scenarios.
March 2025 focused on hardening the item removal flow in LandSandBoat/server. No new features released this month; the primary accomplishment was strengthening robustness to ensure the correct item slot is hidden even when lookId is missing.
March 2025 focused on hardening the item removal flow in LandSandBoat/server. No new features released this month; the primary accomplishment was strengthening robustness to ensure the correct item slot is hidden even when lookId is missing.

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