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arkology

PROFILE

Arkology

Worked on the Godot editor within the godotengine/godot repository, focusing on resolving a user interface regression in the Theme Preview workflow. Addressed a bug where the '+' button was incorrectly positioned after dropping a new scene, ensuring the button’s placement aligned with expected behavior and that mouse events passed through as intended. Utilized C++ for editor and GUI development, implementing logic to dynamically resize preview tabs and maintain a stable layout. The solution restored smooth usability for Theme Preview tasks and included thorough validation to prevent future regressions, resulting in a targeted, maintainable fix with a clear change history for reviewers.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
0
Lines of code
4
Activity Months1

Your Network

4037 people

Work History

May 2026

2 Commits

May 1, 2026

May 2026 monthly summary: Fixed a Theme Preview UI regression in the Godot editor by correcting the '+' button positioning after dropping a new scene. The fix ensures the button is correctly placed, mouse events pass through, and the preview tabs resize to maintain a stable layout, restoring smooth usability for Theme Preview workflows.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

Editor DevelopmentGUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2026 May 2026
1 Month active

Languages Used

C++

Technical Skills

Editor DevelopmentGUI Development