
Worked on the Godot editor within the godotengine/godot repository, focusing on resolving a user interface regression in the Theme Preview workflow. Addressed a bug where the '+' button was incorrectly positioned after dropping a new scene, ensuring the button’s placement aligned with expected behavior and that mouse events passed through as intended. Utilized C++ for editor and GUI development, implementing logic to dynamically resize preview tabs and maintain a stable layout. The solution restored smooth usability for Theme Preview tasks and included thorough validation to prevent future regressions, resulting in a targeted, maintainable fix with a clear change history for reviewers.
May 2026 monthly summary: Fixed a Theme Preview UI regression in the Godot editor by correcting the '+' button positioning after dropping a new scene. The fix ensures the button is correctly placed, mouse events pass through, and the preview tabs resize to maintain a stable layout, restoring smooth usability for Theme Preview workflows.
May 2026 monthly summary: Fixed a Theme Preview UI regression in the Godot editor by correcting the '+' button positioning after dropping a new scene. The fix ensures the button is correctly placed, mouse events pass through, and the preview tabs resize to maintain a stable layout, restoring smooth usability for Theme Preview workflows.

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