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Arnav Kohli

PROFILE

Arnav Kohli

Arnav Kohli developed core features and stability improvements for the ADimoska/SOMASExtended repository, focusing on agent-based game system architecture and governance flows. He designed and refactored backend systems in Go, implementing explicit server and agent interfaces, robust concurrency handling, and pointer-based data models to prevent runtime errors. His work included centralized audit mechanisms, real-time agent messaging, and enhancements to team and pool management APIs. By addressing mutex contention, error handling, and code clarity, Arnav improved maintainability and reliability in distributed, multi-agent environments. The depth of his contributions established a scalable foundation for future extensions and real-time collaborative gameplay.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

44Total
Bugs
11
Commits
44
Features
20
Lines of code
3,553
Activity Months2

Work History

December 2024

37 Commits • 17 Features

Dec 1, 2024

December 2024 monthly summary for ADimoska/SOMASExtended: Delivered stability improvements, feature expansions, and governance/audit capabilities with a focus on business value and technical quality. Key outcomes include concurrency robustness, agent-based contribution/workflow mechanics, centralized auditing with test coverage, API surface enhancements for teams and pools, and a broad maintenance pass to improve maintainability and performance.

November 2024

7 Commits • 3 Features

Nov 1, 2024

November 2024 delivered a robust architectural foundation and performance-ready improvements for ADimoska/SOMASExtended. Key features delivered include a CW Game System Architecture Plan with explicit server- and agent-interfaces and governance flows for contributions, audits, and reports; a comprehensive AoA overhaul with FixedAoA consolidating the core logic; and agent decision/messaging enhancements enabling real-time, peer-notified contributions and withdrawals plus a testing override. A major reliability improvement was the Team data model refactor to a pointer-based design with a NewTeam constructor and nil-safety checks to prevent panics when IDs are missing. These changes establish a scalable base for team-specific AoA variants and real-time collaboration, improving stability in a multi-agent, governance-centered engine.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture80.2%
Performance75.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

GitGoJavaScriptTextYAML

Technical Skills

API DesignAgent CommunicationAgent-Based ModelingAgent-Based SystemsAgent-based modelingBackend DevelopmentBug FixingClean Code PracticesCode ClarityCode CleanupCode RefactoringConcurrencyConfigurationData StructuresDistributed Systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ADimoska/SOMASExtended

Nov 2024 Dec 2024
2 Months active

Languages Used

GoYAMLGitJavaScriptText

Technical Skills

API DesignAgent-Based ModelingBackend DevelopmentData StructuresDistributed SystemsGame Design

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