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Tomáš Pazdiora

PROFILE

Tomáš Pazdiora

Worked on the shader-slang/slang repository to enhance C++ and CUDA interoperability by implementing header file generation for selected structures and functions, streamlining integration of shader kernels into downstream projects. Leveraged C++ and CUDA programming skills to introduce experimental CodeGenTarget support for CPPHeader and CUDAHeader, enabling exports of __extern_cpp-decorated elements and common decorations. Addressed build cleanliness by silencing unused variable warnings in the CUDA prelude through [[maybe_unused]] annotations, resulting in more stable CI and reduced build noise. Collaborated across teams to deliver these improvements, supporting better developer productivity and accelerating adoption among engine and tooling teams.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
242
Activity Months1

Work History

December 2025

2 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for shader-slang/slang. Delivered important engineering improvements focused on interoperability, build cleanliness, and collaboration that support downstream usability and developer productivity. Key features include header file generation for C++/CUDA targets, enabling exports of selected structures and functions to headers, and experimental CodeGenTarget CPPHeader/CUDAHeader support. Major bug fix silenced unused variable warnings in the CUDA prelude to reduce build noise. Impact and value: - Reduced integration friction for C++/CUDA shader kernels by exporting headers for __extern_cpp-decorated elements and common decorations like [CudaKernel] and [DllExport]. - Cleaner builds and more stable CI due to suppression of unused-variable warnings in the CUDA prelude. - Improved developer experience and downstream usability, accelerating iteration and adoption among engine/tooling teams. Technologies/skills demonstrated: - C++/CUDA header generation, CodeGenTarget extensions (CPPHeader/CUDAHeader), and header export semantics. - CUDA prelude tuning and [[maybe_unused]] handling for build cleanliness. - Collaboration across teams (co-authored commits).

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

C++CUDA

Technical Skills

C++C++ developmentCUDACUDA programmingCompiler designShader programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shader-slang/slang

Dec 2025 Dec 2025
1 Month active

Languages Used

C++CUDA

Technical Skills

C++C++ developmentCUDACUDA programmingCompiler designShader programming