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Arran

PROFILE

Arran

Worked on the multitheftauto/mtasa-blue repository, delivering features and fixes that improved multiplayer reliability, security, and gameplay consistency. Focused on C++ server-side development, the work included implementing cancelable element data change events to prevent unauthorized modifications, refining event and error handling for better diagnostics, and optimizing network programming for accurate bullet synchronization and bandwidth management. Addressed issues such as resource management, log flooding, and asset streaming thrash, while expanding packet type visibility to enhance security monitoring. Each change was validated through targeted testing and code review, resulting in more stable, maintainable, and secure game server infrastructure over four months.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

11Total
Bugs
6
Commits
11
Features
4
Lines of code
204
Activity Months4

Your Network

30 people

Work History

April 2026

4 Commits • 2 Features

Apr 1, 2026

April 2026 focused on reliability, security visibility, and gameplay consistency in multitheftauto/mtasa-blue. Delivered cross-zone bullet synchronization under low bandwidth to improve PvP accuracy, reduced streaming thrash to stabilize FPS, expanded visibility of all packet types for enhanced security monitoring, and cleaned up logs by eliminating FPS limiter spam. These changes collectively enhance gameplay reliability across regions, bolster attack detection capabilities, and improve developer efficiency through clearer telemetry.

March 2026

1 Commits

Mar 1, 2026

March 2026 (2026-03) monthly summary for multitheftauto/mtasa-blue focusing on reliability and gameplay quality improvements in multiplayer. Delivered a targeted fix set for bullet synchronization and bandwidth zone accuracy when players interact with mapped objects, enhancing consistency and responsiveness in PvP and co-op play.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Monthly summary for 2025-10 focusing on features and bugs delivered for multitheftauto/mtasa-blue, with emphasis on business value and robust data integrity improvements. Highlights include the introduction of a Cancelable Element Data Change Event to strengthen security and data consistency, with a clear path to preventing unauthorized changes by intercepting and canceling onElementDataChange before cascading effects occur.

September 2025

5 Commits • 1 Features

Sep 1, 2025

September 2025 – multitheftauto/mtasa-blue delivered stability and correctness improvements across logging, resource management, gameplay events, and network state synchronization. Key outcomes include improved log diagnostics with newline fixes and rate-limiting, a resource refresh that reloads only changed resources, consistent onPlayerWasted triggers when health reaches zero, and accurate double-sided property syncing across the network. These changes reduce operational issues, improve player experience, and strengthen game-state integrity.

Activity

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Quality Metrics

Correctness91.8%
Maintainability85.4%
Architecture81.8%
Performance83.6%
AI Usage21.8%

Skills & Technologies

Programming Languages

C++

Technical Skills

Bug FixingC++C++ programmingError HandlingEvent HandlingGame DevelopmentLoggingNetwork ProgrammingServer-side Developmentgame developmentnetwork programmingperformance optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

multitheftauto/mtasa-blue

Sep 2025 Apr 2026
4 Months active

Languages Used

C++

Technical Skills

Bug FixingC++Error HandlingGame DevelopmentLoggingNetwork Programming