
Ashley Pea developed the core multiplayer lobby experience for the Defender repository, focusing on end-to-end session management and user interface integration. Using C#, Unity, and multiplayer networking techniques, Ashley implemented the full lobby lifecycle, including creation, join, browser listing, and waiting room flows, supported by a robust data model and prefab-based UI entries. The work addressed synchronization between lobby and relay code, laying a scalable foundation for future features. By documenting to-dos for UI transitions and timing-sensitive updates, Ashley ensured maintainability and smooth client-side behavior, ultimately enabling multiplayer sessions and improving onboarding for players within the Defender project.

December 2025 — Defender (CameronBondeSAE/Defender): Delivered the core multiplayer lobby experience and laid the groundwork for relay-based session management. Implemented an end-to-end lobby lifecycle (creation, join, browser listing, and waiting room) with UI scaffolding and data modeling, enabling early UI testing and iterative integration with the networking layer. Established a lobby data model and prefab-based entry system to support real-time presence indicators and smooth lobby transitions. Implemented host naming and lobby naming flows, with initial host-wait screen and start-game stubs prepared for relay integration. Identified and resolved initial gaps between lobby and relay code to improve synchronization. Documented to-dos for UI transitions, host controls, and timing-sensitive updates to ensure robust client-side behavior. Overall, these efforts deliver business value by enabling multiplayer sessions, improving onboarding for players, and creating a scalable foundation for future features.
December 2025 — Defender (CameronBondeSAE/Defender): Delivered the core multiplayer lobby experience and laid the groundwork for relay-based session management. Implemented an end-to-end lobby lifecycle (creation, join, browser listing, and waiting room) with UI scaffolding and data modeling, enabling early UI testing and iterative integration with the networking layer. Established a lobby data model and prefab-based entry system to support real-time presence indicators and smooth lobby transitions. Implemented host naming and lobby naming flows, with initial host-wait screen and start-game stubs prepared for relay integration. Identified and resolved initial gaps between lobby and relay code to improve synchronization. Documented to-dos for UI transitions, host controls, and timing-sensitive updates to ensure robust client-side behavior. Overall, these efforts deliver business value by enabling multiplayer sessions, improving onboarding for players, and creating a scalable foundation for future features.
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