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Aslan Hud

PROFILE

Aslan Hud

Aslambek Hudajev developed core features for the PS2Recomp repository, focusing on C++-based emulation and system programming. He delivered a PS2 emulator core with IOP handling, audio processing, input management, VAG decoding, and file I/O, integrating call-stack logging to enhance debugging. His work included implementing GS stubs and graphics pathways using GIF packet handling and VIF1/VU1 support, addressing rendering and font stub requirements. He also fixed CPU emulation accuracy by correcting MULT/MULTU register writes and EI/DI interrupt behavior. These contributions improved software compatibility, debugging, and stability, demonstrating depth in low-level programming and graphics development within a complex emulator context.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
7,038
Activity Months1

Work History

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026: Achievements include delivering a comprehensive PS2 emulator core with IOP handling, audio, input, VAG decoding, file I/O and call-stack logging; implementing GS stubs with GIF path support and VIF1/VU1 pathways; and fixing CPU emulation correctness for MULT/MULTU and EI/DI COP0 interrupt behavior. These changes improve software compatibility, debugging capabilities, and overall stability, enabling broader PS2 software support and more efficient development.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage26.6%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentaudio processingdebuggingemulationfile I/Ogame developmentgraphics programminglow-level programmingsystem programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ran-j/PS2Recomp

Feb 2026 Feb 2026
1 Month active

Languages Used

C++

Technical Skills

C++ developmentaudio processingdebuggingemulationfile I/Ogame development