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AtomicAntt

PROFILE

Atomicantt

Worked on the godotengine/godot repository to improve API clarity within XRController3D and animation/XR systems by standardizing signal parameter naming. Replaced generic parameter names with descriptive terms such as action_name and anim_name, which enhanced cross-system consistency and simplified both onboarding and future maintenance for developers. The approach involved careful cross-component refactoring and thorough documentation of changes for traceability. Utilized C++ programming and XML documentation skills, with a focus on game development and signal handling. No major bugs were addressed during this period, but the work contributed to a clearer API surface and reduced maintenance overhead for XR features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
66
Activity Months1

Your Network

433 people

Shared Repositories

433

Work History

May 2026

2 Commits • 1 Features

May 1, 2026

In May 2026, delivered key API clarity improvements by standardizing signal parameter naming across XRController3D and animation/XR systems. Implemented descriptive names (e.g., action_name, anim_name) to replace the generic 'name', enabling easier maintenance and cross-system consistency. Commits: 68283fbbc780dd12bb49d8a0316c875f8e632f2f; 27b3ee0755b100e62e53feac18eb1970522db159. Major bugs fixed: none documented in this dataset. Overall impact: clearer API surface, faster XR feature onboarding, and reduced maintenance overhead. Technologies/skills: API design, cross-component refactoring, XR systems integration, Git hygiene, code reviews.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

C++ programmingXML documentationgame developmentsignal handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2026 May 2026
1 Month active

Languages Used

C++XML

Technical Skills

C++ programmingXML documentationgame developmentsignal handling