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Lily Autumn

PROFILE

Lily Autumn

Prismatic contributed to the ss14Starlight/space-station-14 and ARF-SS13/coyote-frontier repositories, delivering gameplay features, customization systems, and stability improvements. They engineered character customization, language integration, and modular loadout systems using C#, YAML, and JSON, focusing on maintainable data structures and scalable entity-component design. Their work included implementing new cosmetic and equipment options, refining combat and inventory mechanics, and enhancing localization and UI/UX. Prismatic addressed both feature delivery and bug resolution, ensuring robust gameplay and developer workflows. The depth of their contributions is reflected in cross-system refactoring, configuration management, and iterative QA, supporting sustainable development and player engagement.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

312Total
Bugs
74
Commits
312
Features
107
Lines of code
16,379
Activity Months11

Work History

March 2026

15 Commits • 10 Features

Mar 1, 2026

March 2026 monthly summary for ARF-SS13/coyote-frontier focused on delivering new customization features, improving gameplay balance, and enhancing UX, with robust fixes to ensure reliability. Key deliveries include new mob customization (Draconic Wings port) to increase player personalization and visual variety; introduction of a tail-wagging system with toggle controls and species markings to enrich character expression; a reliability bug fix for the wagging system ensuring correct marking IDs and better error handling; expanded weapon versatility by enabling energy swords to function as knives and extending knife/kitchen knife tags for melee weapons; and clothing system expansion adding new outfits/ uniforms, asset path corrections, and texture metadata to support richer customization and faster asset iteration. These efforts collectively elevate player engagement, cosmetics-driven monetization potential, and maintainable modding workflows, while reinforcing consistency across features and assets.

February 2026

93 Commits • 25 Features

Feb 1, 2026

February 2026 performance highlights across two repositories (ss14Starlight/space-station-14 and ARF-SS13/coyote-frontier). Delivered a mix of new features, gameplay expansions, and stability fixes that collectively increase user value, reliability, and maintainability. Key initiatives spanned command scripting enhancements, new entities, loadout and UX improvements, and a broad QA/quality emphasis that tightened configuration, tests, and consistency.

January 2026

22 Commits • 3 Features

Jan 1, 2026

January 2026 (ss14Starlight/space-station-14) focused on stabilizing core systems, delivering targeted feature improvements, and increasing release reliability. The month delivered practical business value by reducing incident risk, accelerating iteration cycles, and enhancing performance where it mattered most for players and maintainers.

December 2025

16 Commits • 7 Features

Dec 1, 2025

Month: 2025-12 recap for ss14Starlight/space-station-14. This month delivered a set of user-facing features, quality improvements, and maintainability work that enhances customization, language support, and the overall player experience, while building a more scalable loadout and item system for future iterations.

November 2025

15 Commits • 10 Features

Nov 1, 2025

November 2025 highlights: Delivered cross-species features, gameplay balance, and core visual/language improvements that enhance player immersion and maintainability. Completed networked state handling for glasses visibility, introduced cross-species language support, refined balance for critical equipment, improved visual layering across species, and implemented gamma alert mechanics and targeted outfit/refactor work to support ongoing playability and consistency.

October 2025

53 Commits • 13 Features

Oct 1, 2025

October 2025 monthly summary for space-station-14 (ss14Starlight/space-station-14). The team delivered core gameplay enhancements, targetted balance adjustments, and code-quality improvements, resulting in clearer modular architecture, better player economy, and increased stability. Focus areas included feature delivery, bug fixes, upstream alignment, and documentation/QA improvements to support sustainable development velocity.

September 2025

33 Commits • 13 Features

Sep 1, 2025

In September 2025, delivered a broad set of features and stability fixes for ss14Starlight/space-station-14, spanning character customization, gameplay systems, localization, UI polish, and content balance. Key features added include heterochromia trait, language trait tweaks, restored missing features, Canilunzt profile additions, dog sound effects, Scarf loadout option, non-lethal loadouts for Combat Mech, and extensive clothing/UI/localization improvements. Major bugs fixed include compromise behavior across components, SL comment handling, and multiple minor fixes that improved stability. The work increases player customization, improves UX, and strengthens content readiness, while demonstrating cross-system design, localization, testing, and code-quality discipline.

August 2025

17 Commits • 7 Features

Aug 1, 2025

Overview of performance for 2025-08 focused on delivering player-facing features, improving balance and accessibility, and strengthening code quality. Highlights include new customization options, language and emote system enhancements, and a bug fix that improves readability in admin communications. The work demonstrates strong collaboration with upstream changes and adherence to design direction for story/character systems.

July 2025

9 Commits • 4 Features

Jul 1, 2025

July 2025 — ss14Starlight/space-station-14: Delivered significant player customization, new cosmetic options, and toolsets that enhance gameplay immersion and admin flexibility. Work included: fox/wolf character customization with wagging animations, high-heel cosmetics with loadout integration, SolutionScanner integration in eyewear and HUD prototypes, and an Admin OOC color policy update removing the luminance restriction.

June 2025

15 Commits • 6 Features

Jun 1, 2025

June 2025 monthly delivery across ss14Starlight/space-station-14 focused on expanding player-facing content, balancing core gameplay loops, and stabilizing systems while improving content quality and developer throughput. Key work spanned cosmetics, combat balance, UI enhancements, new armor/item integrations, and a fresh enemy type, aligned with business goals of retention, monetization opportunities through cosmetics, and a richer combat experience.

May 2025

24 Commits • 9 Features

May 1, 2025

May 2025: Focused on delivering core gameplay features, stabilizing systems, and improving balance and UX across space-station-14. Key features delivered include Pawbs system added and fixed; Pick-up-able monkeys and kobolds introduced; Commander PDA and IDs updated. Technical work included damage calculation overhaul with rounding to the nearest 5; Aghost drip adjustments and Starlight-specific data handling. This period also included cross-cutting quality improvements in changelog discipline, UI text touches, and minor UX enhancements.

Activity

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Quality Metrics

Correctness94.0%
Maintainability93.2%
Architecture91.6%
Performance92.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

C#FTLJSONYAMLftlpngyml

Technical Skills

Asset IntegrationAsset ManagementBackend DevelopmentC#C# ProgrammingC# developmentC# programmingChangelog ManagementCharacter CustomizationCode CleanupCombat BalancingCombat MechanicsConfigurationConfiguration ManagementContent Creation

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

May 2025 Feb 2026
10 Months active

Languages Used

FTLYAMLftlpngymlC#JSON

Technical Skills

Asset IntegrationAsset ManagementChangelog ManagementCombat MechanicsConfigurationConfiguration Management

ARF-SS13/coyote-frontier

Feb 2026 Mar 2026
2 Months active

Languages Used

C#YAMLFTLJSON

Technical Skills

C# programmingNPC behavior designNPC designYAMLYAML configurationasset management