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Exceeds
Kornel Kaczmarek

PROFILE

Kornel Kaczmarek

Overall Statistics

Feature vs Bugs

48%Features

Repository Contributions

137Total
Bugs
49
Commits
137
Features
46
Lines of code
12,313,528
Activity Months4

Work History

January 2025

39 Commits • 16 Features

Jan 1, 2025

January 2025 monthly summary for QuentinGruber/h1z1-server. Focused on stability, balance, initialization, and gameplay enhancements with measurable business value. Key features delivered include weather and environment updates with a new desiredweather command; per-slot placement cooldowns set to 30 seconds; initialization scaffolding; gas grenade animation and tuning; explosive arrows workaround; increased maxSequenceAvailable to 400; damage tuning and login/hash updates; and client-side ragdoll rendering. Major bug fixes addressed critical gameplay and reliability issues including removal of the gun part recipe; base raid interaction protection; respirator logic; damage in secured shelters; tests and minor fixes; hoodie model mappings; component restoration; spectator mode; position updates; airdrop handling; stance hardcoding removal; and deferred character respawning. Impact: enhanced player experience and balance, safer base raiding mechanics, faster startup and deployment cycles, and a cleaner codebase enabling future iterations. Technologies/skills demonstrated: systems design for per-slot cooldowns, network protocol hardening and hash management, client-side rendering improvements, gameplay balance tuning, test hygiene and code cleanup.

December 2024

69 Commits • 23 Features

Dec 1, 2024

December 2024 performance summary for QuentinGruber/h1z1-server: Delivered a robust set of gameplay, networking, and quality improvements across the project. Key features and balance changes were implemented to enhance player progression and economy, while reliability fixes stabilized live services. The team advanced code quality and QA practices to accelerate safe, maintainable releases. Delivered deep system work spanning loot/balance, group mechanics, seating, construction, POI lootables, weather, and dynamic spawning, supported by performance-focused commits and clear traceability.

November 2024

27 Commits • 6 Features

Nov 1, 2024

November 2024 milestones for QuentinGruber/h1z1-server focused on delivering meaningful gameplay improvements, stabilizing core systems, and tightening release cadence.

October 2024

2 Commits • 1 Features

Oct 1, 2024

2024-10 performance summary for QuentinGruber/h1z1-server. Focused on delivering a user-visible rendering improvement and maintaining rigorous commit hygiene. Key outcomes include a new NPC render distance of 400 to enhance visibility of distant characters, along with careful review of a no-content commit to ensure no unintended user impact.

Activity

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Quality Metrics

Correctness82.6%
Maintainability84.6%
Architecture78.0%
Performance77.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

C++JSONJavaScriptTypeScriptYAMLyaml

Technical Skills

Backend DevelopmentBackend LogicC++Code FormattingCode RefactoringConfigurationConfiguration ManagementData ConfigurationData ManagementData Serialization/DeserializationDatabase ManagementGame ConfigurationGame DevelopmentGame Server DevelopmentGame Server Logic

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

QuentinGruber/h1z1-server

Oct 2024 Jan 2025
4 Months active

Languages Used

TypeScriptC++JavaScriptJSONYAMLyaml

Technical Skills

Game DevelopmentServer-Side DevelopmentBackend DevelopmentCode FormattingCode RefactoringData Management

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