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LizardLisya

PROFILE

Lizardlisya

During March 2025, Avej worked on the LimeShot/cringe-vector repository, developing a rotation-aware point-in-polygon algorithm for the IsBelongsShape function. By replacing a temporary bounding box check with a ray-casting approach, Avej addressed the challenge of accurately determining point containment in rotated polygons and evaluating proximity to polygon edges within a configurable radius. This solution, implemented in C# and leveraging skills in algorithm implementation, geometry, and vector math, improved the precision of spatial queries while maintaining real-time performance. The work demonstrated a thoughtful approach to geometric accuracy, particularly for UI and geometry scenarios requiring reliable and efficient containment checks.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
52
Activity Months1

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for LimeShot/cringe-vector: Delivered a rotation-aware point-in-polygon approach with radius proximity by replacing the temporary bounding box check with a ray-casting algorithm in IsBelongsShape. This change improves precision for rotated polygons and edge proximity checks while maintaining performance.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Algorithm ImplementationGeometryVector Math

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LimeShot/cringe-vector

Mar 2025 Mar 2025
1 Month active

Languages Used

C#

Technical Skills

Algorithm ImplementationGeometryVector Math

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