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mokkkk

PROFILE

Mokkkk

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

84Total
Bugs
5
Commits
84
Features
34
Lines of code
299,246
Activity Months6

Work History

April 2025

6 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary focusing on delivering visual FX enhancements and performance improvements across two repositories. Delivered new slash and flying slash textures (TSB-ResourcePack) to enrich combat visuals, fixed key FX bugs to ensure stable visuals for Eclair-related effects (Sword Beam texture reference, lightning ascent, and Black Dragon Thunder). Reduced Ice Wall particle emissions (Asset) from 10 to 3 to lower visual clutter and potentially improve FPS on target devices. These changes strengthen player experience, increase visual fidelity without sacrificing performance, and demonstrate proficiency with FX pipelines, texture referencing, and particle system optimization.

March 2025

13 Commits • 3 Features

Mar 1, 2025

March 2025 highlights for ProjectTSB/TSB-ResourcePack: Delivered significant visual and asset updates to improve combat clarity, visual fidelity, and future readiness. Key features include enhanced combat visuals for circular AoE and floor indicators with new floor textures and dragon visuals; Haru visual overhaul with Haruclaire assets and related items; and expansion of AJ assets (including Heiloang flare AJ and Black Dragon variants) with updated beam textures and zodiac models. Fixed a critical issue in attack range display by correcting fonts/textures to ensure accurate indicators. These efforts improved user feedback during combat, enriched character visuals, and established a scalable asset pipeline to support upcoming content and performance goals.

February 2025

10 Commits • 5 Features

Feb 1, 2025

February 2025 – ProjectTSB/TSB-ResourcePack: Delivered a cohesive set of visual and gameplay clarity enhancements, with a focus on asset quality, rendering fidelity, and robust interaction mechanics. The work provides immediate UX benefits and a solid foundation for future feature expansion across creatures and abilities. Key features delivered: - Summoning Familiar Visual Cue: Adds a visual premonition line to indicate when a familiar is about to be summoned, including new textures and rendering changes. Commits: 6c4b03e41553e88124cd0d74a5839db5be257b36 (眷属召喚予兆線追加). - Dependent/Retainer Collision Detection System: Introduces a new collision detection node for dependents/retainers to manage interactions with these entities. Commit: c2a618d5fb0a4e1b00b746de9ffb00d8a3ff78e6 (眷属当たり判定ノード追加). - Heiloang Rage State and Model Refinements: Adds the Heiloang 'rage' state with new assets and model configurations, expanding visuals and potential animations; also includes related model pivot refinements to improve presentation. Commits: ded8a509a0ef56b05df034842f7aa0c8fab9bba1 (げきおこへいろーん追加); e49f4f70fbca4a1467fd28119784175878352a92 (黒龍モデルpivot変更). - Eclael Visual Overhaul: Refines Eclael's visuals with updated textures and new font/expressions assets to enhance appearance and character expressions. Commits: b1eab5c116e7e2dac9449937b8cd39d91f7a876d (エクレールテクスチャ調整); 7381ecc6b6d0aedf425be79eef50d53af4d7e27a (エクレール関連fontおよびvariant追加); 18b52edce2fa94da644c8dc9a3f6da459b9299be (エクレールテクスチャ調整). - Slash Visual Effects Pack (Éclair): Adds slash/strike visual assets and refinements for the Éclair ability, including related animation textures. Commits: 0ce61430dfeeadad3f4043070b64182df0739020 (斬撃VFXフォント暫定追加); f02625b9db4e0217181df399aab322f65c7c0aa9 (斬撃演出調整); 677b1c0bf3936b2fe560cd497b510f8acdfb5f3c (エクレール斬撃追加). Major bugs fixed: - No explicit major bug fixes identified in February 2025 data; the month focused on feature delivery and visual/assets quality improvements. Minor maintenance tasks are encompassed within the commits above where applicable. Overall impact and accomplishments: - Improved player feedback and gameplay clarity with explicit summoning cues and collision-aware interactions, reducing ambiguity during combat and timings. - Elevated asset quality across characters and effects, supporting a more immersive experience and consistent visual language for marketing and QA. - Established a scalable asset pipeline for future feature work (new states, visuals, and effects) with clear commit history for traceability. Technologies and skills demonstrated: - Real-time rendering and texture/texture atlas updates; VFX and animation texture work. - Collision detection architecture and integration for dynamic entities (dependents/retainers). - Model rig/pivot management and asset integration for complex character states. - Asset pipeline with fonts/expressions, and cross-feature consistency across visuals.

January 2025

27 Commits • 12 Features

Jan 1, 2025

January 2025 monthly summary: Delivered an extensive set of model additions and quality improvements across two repositories (ProjectTSB/TSB-ResourcePack and ProjectTSB/Asset). The work enabled richer in-game assets, improved reliability of output generation, and polished visual fidelity, driving more compelling gameplay experiences and reducing release risk.

December 2024

26 Commits • 10 Features

Dec 1, 2024

December 2024 performance summary for ProjectTSB/TSB-ResourcePack. Delivered a broad set of asset updates and visual effects across multiple themes (hero models, weather/element visuals, and new characters) with production-ready asset version AJ1.5.2 for Heilon and a cohesive Harukrea integration for output and tuning. Key outcomes include significantly improved visual fidelity across Heilon, lightning, tornado, ice, flamethrower, fireball, and dragon assets; expanded asset repertoire (twin model, ice-based weapons, and texture updates); and targeted fixes to dragon magic circle and ice objects. These deliverables accelerated content production, enhanced gameplay aesthetics, and established repeatable pipelines for asset creation and refinement.

November 2024

2 Commits • 2 Features

Nov 1, 2024

2024-11 monthly summary for ProjectTSB/TSB-ResourcePack: Delivered two key enhancements focused on visual polish and model fidelity. 1) New Visual Asset: Heiloang Dragon Texture (tsb_dragon_16.png) integrated for the Heiloang model, enabling a new visual element and character. 2) Halo Model Refinement: Fine-tuned Halo model parameters to improve appearance and dynamics. No major bugs fixed within the provided scope for this month. Business impact includes enhanced visual fidelity, stronger asset portfolio, and improved user-facing polish that supports marketing visuals and user engagement. Demonstrated skills include texture asset integration, binary texture handling, model parameter tuning, and disciplined commit hygiene.

Activity

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Quality Metrics

Correctness91.4%
Maintainability91.4%
Architecture89.6%
Performance89.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#GLSLJSONJavaN/APNGPythonmcfunction

Technical Skills

3D Modeling3D Modeling IntegrationAnimationAnimation ConfigurationAsset CreationAsset IntegrationAsset ManagementAsset ModificationBackend DevelopmentBug FixingGame Asset IntegrationGame DevelopmentMachine LearningModel Fine-tuningParticle Effects

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

ProjectTSB/TSB-ResourcePack

Nov 2024 Apr 2025
6 Months active

Languages Used

BinaryPythonJSONJavaN/APNGGLSLC#

Technical Skills

Asset ManagementMachine LearningModel Fine-tuning3D ModelingAnimation ConfigurationAsset Creation

ProjectTSB/Asset

Jan 2025 Apr 2025
2 Months active

Languages Used

mcfunction

Technical Skills

game developmentscriptingGame DevelopmentScripting

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