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ABeltramo

PROFILE

Abeltramo

Alessandro Beltramo enhanced the LizardByte/Sunshine project by delivering three core features over three months, focusing on robust device pairing and advanced gamepad support. He overhauled the device pairing process using a state machine in C++, emphasizing maintainability and comprehensive unit testing to reduce edge-case failures. Subsequently, he implemented native DualSense controller support on Linux by updating the inputtino submodule, eliminating Steam Input dependencies and improving input latency. In March, Alessandro extended Linux support further by integrating adaptive trigger functionality for DualSense controllers, introducing new message types and data structures in C and C++ to achieve cross-platform input parity.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
622
Activity Months3

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 — Delivered Linux support for DualSense adaptive triggers in Sunshine, integrating new message types and data structures into the input handling subsystem and enabling adaptive trigger commands to the gamepad. This work closes a Linux parity gap and lays groundwork for broader platform support and improved player experience.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered native DualSense controller support on Linux for Sunshine by updating the inputtino submodule to bypass Steam Input, improving Linux controller compatibility and reducing Steam Input dependency.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 highlights: Delivered a robust Device Pairing Process Overhaul for LizardByte/Sunshine by implementing a state machine to govern pairing phases and adding comprehensive tests. No major bugs fixed this month; the focus was on delivering a high-value feature with strong test coverage. Impact: improved reliability of device pairing, reduced edge-case failures, and a foundation for safer future enhancements. Technologies/skills demonstrated: state machine design, unit testing, fork-merge integration, and emphasis on testability and maintainability.

Activity

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Quality Metrics

Correctness96.6%
Maintainability96.6%
Architecture96.6%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

CC++

Technical Skills

C++Cross-platform DevelopmentCryptographyGamepad IntegrationInput HandlingLow-level ProgrammingNetwork ProgrammingState MachinesTesting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LizardByte/Sunshine

Jan 2025 Mar 2025
3 Months active

Languages Used

CC++

Technical Skills

C++CryptographyNetwork ProgrammingState MachinesTestingCross-platform Development

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