
Worked on the gamedevlabs/pix-e repository to deliver an end-to-end LLM-enhanced Movie Script Evaluator, enabling script analysis and asset management within a project-based workflow. Developed new database tables for scripts and projects using Django and Python, and implemented frontend components with Vue.js and TypeScript to support script uploads and asset governance. Introduced a reusable UCard component on the dashboard to clarify tool purpose and LLM-driven evaluation flow, linking directly to relevant game engine assets. Focused on code quality through linting and formatting improvements, laying a scalable foundation for cross-team collaboration and persistent storage of scripts and projects without reported bugs.
December 2025 highlights for gamedevlabs/pix-e: Delivered an end-to-end LLM-enhanced Movie Script Evaluator with asset management, established a project-based workflow, and added persistent storage for scripts and projects. Implemented UI components to upload scripts and manage assets, and improved backend code quality with linting/formatting fixes. The work lays a scalable foundation for script evaluation, asset governance, and cross-team collaboration. WIP: project listings on their pages.
December 2025 highlights for gamedevlabs/pix-e: Delivered an end-to-end LLM-enhanced Movie Script Evaluator with asset management, established a project-based workflow, and added persistent storage for scripts and projects. Implemented UI components to upload scripts and manage assets, and improved backend code quality with linting/formatting fixes. The work lays a scalable foundation for script evaluation, asset governance, and cross-team collaboration. WIP: project listings on their pages.
For 2025-10, delivered a new Dashboard UCard for the Movie Script Evaluator (Virtual Production) tool in pix-e, enabling teams to quickly understand the tool's purpose and its LLM-driven evaluation flow, with assets from the game engine readily accessible. This feature-focused work supports faster decision-making and clearer stakeholder communication for virtual production workflows. The work was implemented in two commits: 8c1abb57a9d8da27c5e1823cd328585271ad24a8 (Add "Movie Script Evaluator for Virtual Production" UCard to the Dashboard) and 51bac5b9f7a45ac83d58d01caf0c8d12cdce79cc (format code). No major bugs were reported/fixed this month; emphasis was on feature delivery and code quality improvements.
For 2025-10, delivered a new Dashboard UCard for the Movie Script Evaluator (Virtual Production) tool in pix-e, enabling teams to quickly understand the tool's purpose and its LLM-driven evaluation flow, with assets from the game engine readily accessible. This feature-focused work supports faster decision-making and clearer stakeholder communication for virtual production workflows. The work was implemented in two commits: 8c1abb57a9d8da27c5e1823cd328585271ad24a8 (Add "Movie Script Evaluator for Virtual Production" UCard to the Dashboard) and 51bac5b9f7a45ac83d58d01caf0c8d12cdce79cc (format code). No major bugs were reported/fixed this month; emphasis was on feature delivery and code quality improvements.

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