

In September 2025, Winds-Studio/Leaf delivered a new API to improve performance monitoring by introducing a Parallel World Ticking API. This API adds new methods on the Bukkit Server and World interfaces to retrieve tick times and average tick duration, aligning with existing Bukkit APIs to ensure consistency and ease of adoption. The work is tracked in commit a9adcf48e51621da9032ad230d465e890046ab31 ("Parallel World Ticking API for monitoring tools (#493)").
In September 2025, Winds-Studio/Leaf delivered a new API to improve performance monitoring by introducing a Parallel World Ticking API. This API adds new methods on the Bukkit Server and World interfaces to retrieve tick times and average tick duration, aligning with existing Bukkit APIs to ensure consistency and ease of adoption. The work is tracked in commit a9adcf48e51621da9032ad230d465e890046ab31 ("Parallel World Ticking API for monitoring tools (#493)").
Month 2025-08 — Winds-Studio/Leaf: Strengthened concurrency safety in CraftWorld by reintroducing and validating getHighestBlockYAt to ensure chunk loading occurs on the tick thread in a multithreaded environment. This improvement reduces risk of data races and increases world stability.
Month 2025-08 — Winds-Studio/Leaf: Strengthened concurrency safety in CraftWorld by reintroducing and validating getHighestBlockYAt to ensure chunk loading occurs on the tick thread in a multithreaded environment. This improvement reduces risk of data races and increases world stability.
July 2025 (Winds-Studio/Leaf): Implemented a critical thread-safety improvement for AsyncPath by simplifying state management and reducing complexity, enhancing reliability and throughput under concurrency. The changes include removing the PathProcessState enum in favor of a single boolean flag and introducing a ConcurrentLinkedQueue for post-processing tasks to minimize race conditions. This work is captured in the commit 42caad5a4642f4e96e2fe2c62c6124b5c94119f9 (Simplified AsyncPath).
July 2025 (Winds-Studio/Leaf): Implemented a critical thread-safety improvement for AsyncPath by simplifying state management and reducing complexity, enhancing reliability and throughput under concurrency. The changes include removing the PathProcessState enum in favor of a single boolean flag and introducing a ConcurrentLinkedQueue for post-processing tasks to minimize race conditions. This work is captured in the commit 42caad5a4642f4e96e2fe2c62c6124b5c94119f9 (Simplified AsyncPath).
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