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bladeraptor3

PROFILE

Bladeraptor3

Over four months, Bladeraptor3 developed and enhanced gameplay systems for the ss14Starlight/space-station-14 repository, focusing on shuttle mechanics, map design, and entity management. They delivered features such as YAML-driven shuttle configurations, custom icon systems, and extensive map overhauls, including balance and stability improvements. Using C#, YAML, and 3D modeling, Bladeraptor3 optimized data structures, implemented configuration management, and ensured licensing compliance. Their work addressed gameplay extensibility, data integrity, and maintainability, with targeted bug fixes and unit testing. The depth of their contributions is reflected in robust system design, improved player experience, and streamlined development workflows across complex game environments.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

49Total
Bugs
1
Commits
49
Features
17
Lines of code
538,971
Activity Months4

Work History

February 2026

13 Commits • 3 Features

Feb 1, 2026

February 2026 monthly summary for ss14Starlight/space-station-14. Delivered notable features and reliability improvements across the space station map suite, focusing on balance, testability, and data integrity. Highlights include YAML-driven Decimus Shuttle Magnus reconfiguration and balance refinements; map adjustments for Geiger Complex with testing configuration; a comprehensive Soviet Dungeon overhaul with new tiles, higher entity density, engine upgrade, and extensive clutter/room enhancements; plus data integrity fixes addressing DeviceNetwork configurators to prevent runtime errors. These changes collectively enhance gameplay balance, stability, and maintainability while showcasing strong configuration management, testing discipline, and data integrity practices.

January 2026

18 Commits • 7 Features

Jan 1, 2026

January 2026 (ss14Starlight/space-station-14): Key features delivered across maps and systems with a focus on stability, compliance and gameplay expansion. Implemented Icon System Enhancements with custom icons for Decimus and NTSF roles and licensing updates; enhanced Blackhorse shuttle with YAML, thruster fix, and invalid-entity cleanup; added Geiger Complex map to the Nukie pool with layout and updated metadata; rolled out GNT9 map hotfixes and stability improvements; expanded NukeOps gameplay with APC access controls and new ships; introduced Map Interaction and Control Enhancements and carried out general map fixes to improve gameplay and aesthetics.

December 2025

15 Commits • 5 Features

Dec 1, 2025

December 2025 highlights for ss14Starlight/space-station-14: delivered high‑impact features, fixed critical bugs, and strengthened platform stability to accelerate gameplay delivery and optimize player flow. Key features delivered: - Decimus Shuttle Magnus upgrade: enhanced physics, pathfinding, and atmosphere; balance adjustments to armory and cargo; replaced the Old One (commits cf644b63ed4034f3cb15d3a17b8159bdc5b7b413; ca6956ec08f07dc163cacdb5c97f8f98de157deb; c3607a067878db12c3cd4cb2fbce40b51ff573d2; 6eb5898d624830280054b674f6c789233bff9a13). - Leyline shuttle introduction: full configuration including physics, pathfinding, components, tile mappings, and atmosphere (commit a94f821787c8563bbce9dce87675b8500fe501aa). - Fleet entity lifecycle enhancements: DeathSquad shuttle and Nanotrasen battlecruiser rules cleanup; removal of obsolete/conflicting entities to streamline gameplay (commits 01b2c01fb593b99f53173ecdd426012b65d97c8b; 0568c5a066b9f147a69471912519d9e49503d220; 2aaacbd95608e486f0f0855d547137789ca20f15; 1262d2b886e12bc7117e714174756a6b3a6bbe51). - Central Command Outpost: Centcomm GNT9 introduced to diversify maps and strategic play (commit 103cecc484c65870efa8b45763f24aca9a7035c0). - Map and environment configuration improvements: updated maps, cleaned entity definitions, streamlined map rules to boost performance and gameplay clarity (commits e73583e504498eba92f4c928c7ab3c5b6fccc698; ff152c94abd293eae6afea9e61fd0f4c8a6c2f18; 881aca065e0e51e84763ceeb468ba601525aefa4; 46e1151539f9c6b2de392863a33ac139a36c3355; 47ac52de1302dd855a6121a5b4de49ca7db6e726). Major bugs fixed: - Corrected armory configuration issues on Minos; implemented cleanups to fix the related balance and data alignment (ca6956ec08f07dc163cacdb5c97f8f98de157deb). - Removed spaghetti/file-related errors and cleaned up related assets; ensured stable entity lifecycle flows (6eb5898d624830280054b674f6c789233bff9a13; 1262d2b886e12bc7117e714174756a6b3a6bbe51; 46e1151539f9c6b2de392863a33ac139a36c3355). - Removed the original DeathSquad ship to prevent conflicts with updated rules (2aaacbd95608e486f0f0855d547137789ca20f15). Overall impact and accomplishments: - Expanded transportation and fleet capabilities, enabling richer gameplay scenarios and faster iteration cycles. - Improved map variety and strategic depth with Centcomm GNT9 and enhanced map configurations, reducing runtime issues and improving player experience. - Strengthened code quality and stability through entity lifecycle cleanup, configuration governance, and targeted bug fixes. Technologies/skills demonstrated: - Physics, pathfinding, and atmosphere modeling for shuttle features. - Entity lifecycle management and fleet rules engineering. - Map configuration, environment data handling, and configuration-driven design. - Code hygiene, refactoring, and commit hygiene across multiple focused changes.

November 2025

3 Commits • 2 Features

Nov 1, 2025

Month: 2025-11 — Delivered two high-impact features that enhance ops reliability and gameplay extensibility: Syndicate Fax System (Centcomms) Enhancement and Shuttle System Expansion (Widow Shuttle plus Nukie Shuttles YAML configuration). These changes improve secure comms, shuttle operations, and configuration-driven extensibility, with clear commit traceability.

Activity

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Quality Metrics

Correctness93.6%
Maintainability87.0%
Architecture90.2%
Performance87.0%
AI Usage31.8%

Skills & Technologies

Programming Languages

C#JSONYAML

Technical Skills

3D modelingC#C# programmingUI designYAMLYAML configurationconfiguration managementdata managementdata structure optimizationentity managemententity-component systementity-component systemsenvironment designevent handlinggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Nov 2025 Feb 2026
4 Months active

Languages Used

YAMLC#JSON

Technical Skills

3D modelingYAML configurationconfiguration managemententity-component systemsgame developmentlevel design