
Worked on TheSeekerGame/TheSeeker, delivering three core gameplay and UI features using Rust, Bevy Engine, and WGSL. Enhanced the camera system with faster movement, improved leading, refined follow logic, and smoother visuals, addressing a scaling issue for better player experience. Overhauled the health bar UI into modular components for player and enemy HP as well as ability cooldowns, introducing new shaders and dynamic damage visuals while ensuring proper cleanup of enemy health bars. Added a temporary controls overlay to surface game controls and enable quick world interactions. These changes improved player visibility, onboarding, and maintainability for future development.
December 2024 (TheSeeker): Delivered key UX/UI and gameplay polish across TheSeeker. Implemented Camera System Enhancements with faster movement, improved leading, refined follow logic, and smoother visuals, plus a fix for a camera scaling issue. Overhauled Health Bar UI into modular components for player HP, enemy HP, and ability cooldowns, introduced new shaders and damage visuals, and ensured proper despawn for enemy HP bars. Added a Temporary Controls Overlay to surface controls and enable quick world interactions. These changes improve player visibility, onboarding, and maintainability, while establishing a solid foundation for future UI shaders and interaction features.
December 2024 (TheSeeker): Delivered key UX/UI and gameplay polish across TheSeeker. Implemented Camera System Enhancements with faster movement, improved leading, refined follow logic, and smoother visuals, plus a fix for a camera scaling issue. Overhauled Health Bar UI into modular components for player HP, enemy HP, and ability cooldowns, introduced new shaders and damage visuals, and ensured proper despawn for enemy HP bars. Added a Temporary Controls Overlay to surface controls and enable quick world interactions. These changes improve player visibility, onboarding, and maintainability, while establishing a solid foundation for future UI shaders and interaction features.

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