
During December 2024, Bokubeam enhanced TheSeekerGame/TheSeeker by delivering three core gameplay and UI features using Rust, Bevy Engine, and WGSL. They reworked the camera system to provide faster movement, improved leading, and smoother visuals, addressing scaling issues and refining follow logic for better player experience. Bokubeam overhauled the health bar UI into modular components for player and enemy HP, as well as ability cooldowns, introducing new shaders and dynamic damage visuals. Additionally, they implemented a temporary controls overlay to improve onboarding and world interaction. The work demonstrated thoughtful code refactoring and established a maintainable foundation for future UI development.

December 2024 (TheSeeker): Delivered key UX/UI and gameplay polish across TheSeeker. Implemented Camera System Enhancements with faster movement, improved leading, refined follow logic, and smoother visuals, plus a fix for a camera scaling issue. Overhauled Health Bar UI into modular components for player HP, enemy HP, and ability cooldowns, introduced new shaders and damage visuals, and ensured proper despawn for enemy HP bars. Added a Temporary Controls Overlay to surface controls and enable quick world interactions. These changes improve player visibility, onboarding, and maintainability, while establishing a solid foundation for future UI shaders and interaction features.
December 2024 (TheSeeker): Delivered key UX/UI and gameplay polish across TheSeeker. Implemented Camera System Enhancements with faster movement, improved leading, refined follow logic, and smoother visuals, plus a fix for a camera scaling issue. Overhauled Health Bar UI into modular components for player HP, enemy HP, and ability cooldowns, introduced new shaders and damage visuals, and ensured proper despawn for enemy HP bars. Added a Temporary Controls Overlay to surface controls and enable quick world interactions. These changes improve player visibility, onboarding, and maintainability, while establishing a solid foundation for future UI shaders and interaction features.
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