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Bosung

PROFILE

Bosung

Over two months, contributed to bosung2000/3DRoguelikeRPG_29 by building core gameplay systems, a modular item and inventory architecture, and a 14-room map system with integrated shops, bosses, and relic mechanics. Leveraged Unity, C#, and ScriptableObjects to deliver data-driven item management, skill systems with cooldowns and relic interactions, and robust save and persistence features. Enhanced user experience through dynamic UI frameworks, popup systems, and responsive inventory and shop interfaces. Addressed stability and gameplay issues with targeted bug fixes, balance passes, and code refactoring, resulting in a stable, feature-rich foundation for a 3D roguelike RPG with persistent progression.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

222Total
Bugs
43
Commits
222
Features
107
Lines of code
3,772,203
Activity Months2

Your Network

4 people

Work History

May 2025

123 Commits • 61 Features

May 1, 2025

May 2025 monthly summary for bosung2000/3DRoguelikeRPG_29: Delivered core gameplay systems, content creation, and persistence features while stabilizing the build for release. Major delivery included a complete 14-room Map system with monsters, shops, and gold bosses; relic shop integration and soul-currency purchases; extensive skill system enhancements with cooldowns and relic interactions; damage text improvements with pooling groundwork; and robust save/auto-save and player data persistence. Numerous UI/UX refinements and stability fixes improved testability and user experience across gameplay and progression flows.

April 2025

99 Commits • 46 Features

Apr 1, 2025

April 2025 (2025-04) monthly summary for bosung2000/3DRoguelikeRPG_29. Delivered a modular, data-driven foundation enabling rapid feature delivery and a richer in-game economy. Key outcomes include: a data-driven ItemData model; core managers (GameManager, PlayerManager, CurrencyManager, EquipManager); a UI framework (UIManager/UIBase) with a dynamic Popup system; scalable inventory/UI enhancements (popups, tabs, scroll, and item info); currency integration with Player for spending; implemented shop, relics, relic shop, and soul systems; item lifecycle and tiering; main scene and camera/player UI integration; and stabilization through targeted bug fixes (shop/inventory interactions, merge rollback/reapply, recovery fixes, and audio-related fixes).

Activity

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Quality Metrics

Correctness82.6%
Maintainability81.4%
Architecture77.4%
Performance73.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

AudioC#JavaScriptShaderLabUnityUnity AssetUnity PrefabUnity SceneUnity Scene DataUnity YAML

Technical Skills

3D ModelingAnimationAnimation ControllerAsset IntegrationAsset ManagementAsset PlacementAudio EngineeringBalance AdjustmentsBug FixingC#C# ScriptingCamera FollowCharacter ControllerCode CleanupCode Refactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

bosung2000/3DRoguelikeRPG_29

Apr 2025 May 2025
2 Months active

Languages Used

AudioC#JavaScriptUnityUnity AssetUnity PrefabUnity Scene DataUnity YAML

Technical Skills

AnimationAsset IntegrationAsset ManagementAudio EngineeringBug FixingC#