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Braydon Wootton

PROFILE

Braydon Wootton

Braydon Williams developed a robust player scoring system for the UQcsse3200/2025-studio-4 repository, focusing on replacing the legacy ScoreService with a dedicated PlayerScoreComponent. Using Java and object-oriented programming principles, he refactored enemy factories to award points through the new component, standardizing score logic and removing obsolete service dependencies. The work leveraged component-based architecture and event handling to ensure real-time score updates, enhancing both reliability and maintainability. Braydon also improved the user interface by displaying the total score and a trophy indicator on the main game screen, consolidating score state and providing clear, immediate feedback to players.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
1
Lines of code
334
Activity Months1

Work History

September 2025

7 Commits • 1 Features

Sep 1, 2025

Monthly Summary for 2025-09 focused on delivering a robust player scoring system and UI improvements in UQcsse3200/2025-studio-4. The work centers on replacing the legacy scoring approach with a dedicated, component-based solution, ensuring reliability, maintainability, and clear business value through visible player feedback and streamlined UI.

Activity

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Quality Metrics

Correctness90.0%
Maintainability85.8%
Architecture85.8%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Java

Technical Skills

Component RefactoringComponent-Based ArchitectureEntity Component SystemEvent HandlingGame DevelopmentJavaObject-Oriented ProgrammingRefactoringService Locator PatternService RemovalUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-4

Sep 2025 Sep 2025
1 Month active

Languages Used

Java

Technical Skills

Component RefactoringComponent-Based ArchitectureEntity Component SystemEvent HandlingGame DevelopmentJava

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