
Worked on enhancing the rendering pipeline for the RobLoach/raylib-tmx repository, focusing on graphics programming and game development using C. Addressed a critical issue affecting TMX tile map rendering by correcting tile position calculations when a scale factor was applied in the DrawTMXTiles function. This fix restored accurate tile placement during scaled rendering, reducing visual artifacts and improving the stability of TMX asset integration for downstream projects. The work involved careful analysis of rendering logic and direct modification of the codebase to ensure robust handling of scaling scenarios, ultimately streamlining support and maintenance for projects relying on scaled TMX maps.
May 2026: Focused on improving rendering robustness in RobLoach/raylib-tmx. Delivered a critical TMX tile rendering scaling bug fix that restores accurate tile positioning when a scale factor is applied in DrawTMXTiles. The change stabilizes scaled map rendering for TMX assets, reducing visual defects and support overhead. Commit 15d22116be58edcced80f3542c7988ad27fdf28e ('Fixing scaling in DrawTMXTiles').
May 2026: Focused on improving rendering robustness in RobLoach/raylib-tmx. Delivered a critical TMX tile rendering scaling bug fix that restores accurate tile positioning when a scale factor is applied in DrawTMXTiles. The change stabilizes scaled map rendering for TMX assets, reducing visual defects and support overhead. Commit 15d22116be58edcced80f3542c7988ad27fdf28e ('Fixing scaling in DrawTMXTiles').

Overview of all repositories you've contributed to across your timeline