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Naoto Kondo

PROFILE

Naoto Kondo

Over four months, contributed to conan-io/conan-center-index by developing and packaging C++ libraries such as TriangleMeshDistance, MarchingCubeCpp, and MuJoCo 3.7.0, focusing on robust build systems and dependency management using CMake and Conan. Delivered header-only implementations with integrated test packages, streamlined patching, and ensured compatibility for Conan v2. Enhanced build reliability and cross-platform support by modernizing tooling and updating dependencies like tinygltf. Additionally, fixed a popup sizing bug in the Wayland backend of the godotengine/godot repository, improving user experience on Linux. Demonstrated strong skills in C++, CMake, and Python through precise, maintainable code and clear collaboration.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

7Total
Bugs
1
Commits
7
Features
4
Lines of code
627
Activity Months4

Your Network

664 people

Work History

May 2026

1 Commits

May 1, 2026

In May 2026, delivered a targeted fix to the Wayland backend for popup sizing in the Godot engine, addressing a height calculation bug that caused popups to size incorrectly when height was zero. The change ensures the actual height is used in popup configuration, eliminating the erroneous height-wide fallback and stabilizing window sizing in Wayland environments. The work improves user experience for Wayland users and reduces support overhead tied to popup rendering issues.

April 2026

1 Commits • 1 Features

Apr 1, 2026

Concise monthly summary for 2026-04 focusing on MuJoCo 3.7.0 packaging in conan-center-index. This month emphasized feature delivery, patch stabilization, and robust dependency configuration to enable installation and usage of MuJoCo 3.7.0. No explicit bug-fix work was recorded beyond patch-level maintenance.

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026 focused on feature delivery and packaging excellence within conan-center-index. Delivered a header-only MarchingCubeCpp implementation to enable generation of 3D surfaces from volumetric data, with a complete test package and Conan integration to streamline usage. The work was released as version 0.0.0.cci.20260224, consolidating end-to-end delivery from code to packaging (commit: 9b164665a07a463a20e288483aaf49dcb72c1f33).

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 for conan-center-index focused on delivering a new library packaging and tightening build tooling to improve stability and readiness for Conan v2. Key outcomes include a new TriangleMeshDistance 1.1.0 recipe with test coverage, CMake tooling improvements for broader compatibility, and dependency upgrades (tinygltf). These changes reduce maintenance burden, improve build reliability across platforms, and accelerate downstream adoption of updated components.

Activity

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Quality Metrics

Correctness97.2%
Maintainability94.4%
Architecture97.2%
Performance94.4%
AI Usage22.8%

Skills & Technologies

Programming Languages

C++CMakePython

Technical Skills

Build SystemsC++C++ developmentCMakeConanConan package managementHeader-only librariesLinuxPhysics simulationPythonWaylanddependency managementpackage management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

conan-io/conan-center-index

Feb 2026 Apr 2026
3 Months active

Languages Used

C++PythonCMake

Technical Skills

Build SystemsC++ developmentCMakeConanConan package managementHeader-only libraries

godotengine/godot

May 2026 May 2026
1 Month active

Languages Used

C++

Technical Skills

C++LinuxWayland