
Ben Huang developed core in-game UI enhancements for the Alt-Org/Altzone repository, focusing on the shop and card system. He created and configured new Unity prefabs, including UI Kirpputori, UI Klaanien oma koju, and UI Kortti, to streamline in-game menus and interactions. Adopting a prefab-driven approach, Ben enabled faster iteration and future feature expansion by making UI elements modular and reusable. His work centered on Unity Engine and game UI development, addressing the need for more efficient menu navigation and feature integration. Over the month, Ben delivered one feature, demonstrating depth in UI architecture and practical application of Unity’s component system.

December 2024: Delivered core in-game UI enhancements for Altzone by creating and configuring new prefabs for the shop and card system, enabling streamlined menus and interactions.
December 2024: Delivered core in-game UI enhancements for Altzone by creating and configuring new prefabs for the shop and card system, enabling streamlined menus and interactions.
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