
Nikola Cao developed core multiplayer features for the Gauge repository, focusing on real-time connectivity and user experience in iOS game modes. Over three months, he delivered end-to-end multiplayer flows, including room creation, host and player roles, and synchronized gameplay using Swift and MultipeerConnectivity. He enhanced the frontend with SwiftUI, implemented robust join and leave handling, and introduced MVVM architecture for maintainability. Nikola also integrated Firebase and Firestore to support dynamic content and user profiles, enabling richer player discovery and engagement. His work demonstrated depth in networking, data management, and UI design, resulting in scalable, maintainable multiplayer game infrastructure.

April 2025 — Gauge (gtiosclub/Gauge): Delivered two high-impact features focused on improving player discovery, engagement, and data-driven content, while improving maintainability and frontend architecture. No critical bugs reported; minor polish through refactors and UI restructuring.
April 2025 — Gauge (gtiosclub/Gauge): Delivered two high-impact features focused on improving player discovery, engagement, and data-driven content, while improving maintainability and frontend architecture. No critical bugs reported; minor polish through refactors and UI restructuring.
March 2025 monthly summary for gtiosclub/Gauge: Delivered TakeMatch Multiplayer core gameplay with real-time connectivity, enabling players to submit answers, navigate to a waiting screen, and view results once all submissions are in, with real-time synchronization of game state across connected peers. Added multipeer connectivity and an interactive input UI for real-time play, establishing a solid foundation for peer-to-peer competition.
March 2025 monthly summary for gtiosclub/Gauge: Delivered TakeMatch Multiplayer core gameplay with real-time connectivity, enabling players to submit answers, navigate to a waiting screen, and view results once all submissions are in, with real-time synchronization of game state across connected peers. Added multipeer connectivity and an interactive input UI for real-time play, establishing a solid foundation for peer-to-peer competition.
February 2025 monthly summary for Gauge (gtiosclub/Gauge): Delivered the Take Match core multiplayer game mode end-to-end, including room creation/join, host/player roles, low-latency multiplayer connectivity, and the initial gameplay loop. Fixed critical join/leave stability issues for non-host players and laid the MVVM/UI foundations (GameRoomView, GameSettingsVM, GamesHome) to enable faster iteration and cross-device testing. The work establishes a scalable multiplayer workflow and improves user experience through navigation and UI polish.
February 2025 monthly summary for Gauge (gtiosclub/Gauge): Delivered the Take Match core multiplayer game mode end-to-end, including room creation/join, host/player roles, low-latency multiplayer connectivity, and the initial gameplay loop. Fixed critical join/leave stability issues for non-host players and laid the MVVM/UI foundations (GameRoomView, GameSettingsVM, GamesHome) to enable faster iteration and cross-device testing. The work establishes a scalable multiplayer workflow and improves user experience through navigation and UI polish.
Overview of all repositories you've contributed to across your timeline