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Gina Rosell

PROFILE

Gina Rosell

Gina Grosell developed foundational gameplay features for the What-Remains-of-Me repository over a two-month period, focusing on scene setup and spatial enhancements. She implemented the initial GMTK puzzle level scene in Unity, integrating cameras, particle systems, tilemaps, and asset configuration to enable level rendering and support early prototyping. In the following month, Gina enhanced Level 1.3 by modeling and integrating a ceiling, adjusting mesh properties and local bounds to ensure seamless spatial design and improved immersion. Her work, primarily in C# and 3D modeling, established a robust pipeline for asset integration and iterative level design without introducing critical bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
37,390
Activity Months2

Work History

November 2025

1 Commits • 1 Features

Nov 1, 2025

Month 2025-11: Delivered a focused gameplay-area enhancement by adding a ceiling to Level 1.3 in What Remains of Me to improve immersion and spatial design. Implemented the ceiling with adjustments to mesh properties and local bounds to ensure seamless integration with existing structures. Issued a targeted fix for GS-6516 related to the ceiling addition and recorded in the corresponding commit.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary: Delivered GMTK Puzzle Level Scene Setup for What Remains of Me. Implemented initial level scene with cameras, particle systems, tilemaps, and asset integration to enable level rendering and gameplay. Established foundation for GMTK prototyping and future gameplay iterations. No critical bugs reported this month. Business impact: accelerates early prototyping, ensures a consistent asset pipeline, and aligns with GMTK design assignment goals.

Activity

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Quality Metrics

Correctness80.0%
Maintainability70.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

3D modelingAsset ConfigurationGame DevelopmentScene SetupUnitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Games-at-Northeastern/What-Remains-of-Me

Oct 2025 Nov 2025
2 Months active

Languages Used

C#

Technical Skills

Asset ConfigurationGame DevelopmentScene SetupUnity3D modelinggame development

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