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Carlos Fernandez

PROFILE

Carlos Fernandez

Worked on user-facing features and UI/UX improvements across the foundryvtt/pf2e and Foundryborne/daggerheart repositories, focusing on enhancing interface clarity and data reliability. Delivered targeted updates to effects panels and combat flows, ensuring elements remained visible and aligned under notification overlays. Implemented adversary roll support and safe critical hit calculations, improving game mechanics and data validation. Refactored internal data handling and deletion logic for v14 compatibility, reducing edge-case defects and supporting safer asset removal. Employed TypeScript, CSS, and JavaScript to maintain a consistent, maintainable codebase, with small, well-scoped commits that streamlined onboarding and reduced support needs related to UI quirks.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
4
Lines of code
8,345,569
Activity Months2

Your Network

70 people

Shared Repositories

70

Work History

April 2026

9 Commits • 3 Features

Apr 1, 2026

April 2026 monthly summary for multi-repo development work focused on delivering user-facing features, strengthening data reliability, and improving UX consistency across two Foundry VTT projects. Key outcomes include accurate adversary roll handling with safe critical-hit calculation, UI/UX polish for loot sheets, inventory, and token deletion, and refactored data handling and deletion logic to improve reliability and v14 compatibility.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025: pf2e UI polish focused on visibility and alignment under notification overlays. Delivered two targeted commits to improve the effects panel visibility when notifications are present and to make the persistent damage recovery button span its full container width. This work enhances the user experience by reducing visual clutter and improving button affordance in the sidebar. Impact: smoother combat flows, fewer UI edge cases, and a more maintainable UI layer. Technologies/skills: front-end JS/HTML/CSS in Foundry VTT modules, careful layout tuning, small, well-scoped commits for easier review. Business value: clearer UX, faster onboarding for new players, and reduced support tickets related to UI quirks.

Activity

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Quality Metrics

Correctness90.8%
Maintainability85.4%
Architecture83.6%
Performance89.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

CSSHTMLJSONJavaScriptMarkdownSCSSTypeScriptYAML

Technical Skills

CSSError HandlingFront End DevelopmentGitHTMLJavaScriptObject-Oriented ProgrammingSCSSSvelteTypeScriptUI designUI/UX designclass-based programmingfront end developmentgame development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

foundryvtt/pf2e

Apr 2025 Apr 2026
2 Months active

Languages Used

CSSSCSSHTMLJSONJavaScriptMarkdownTypeScriptYAML

Technical Skills

CSSFront End DevelopmentError HandlingGitHTMLJavaScript

Foundryborne/daggerheart

Apr 2026 Apr 2026
1 Month active

Languages Used

JavaScript

Technical Skills

JavaScriptgame developmentroll mechanics