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CCobb9

PROFILE

Ccobb9

Worked on Cherry-Pick-Studio/PrismoNaut, delivering seventeen features over six months focused on enhancing visual fidelity, UI/UX, and asset management for a Unity-based game. Developed and integrated animation assets, overhauled character and enemy visuals, and modernized UI elements for both desktop and mobile platforms. Leveraged C#, Unity, and XML to implement modular UI components, responsive HUDs, and improved scene management. Prioritized maintainable asset pipelines and disciplined file organization, enabling faster iteration and reducing future rework. The work improved gameplay clarity, player feedback, and cross-platform consistency, while maintaining high production readiness and supporting scalable updates without introducing major bugs or regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

38Total
Bugs
0
Commits
38
Features
17
Lines of code
1,347,187
Activity Months6

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for Cherry-Pick-Studio/PrismoNaut: Delivered the Mobile HUD and User Interface Enhancements, introducing a mobile HUD with new UI visuals, animations, and sound effects for character actions. This work enhances mobile gameplay experience, accessibility, and feedback, and lays groundwork for cross-platform UI consistency.

October 2025

4 Commits • 2 Features

Oct 1, 2025

October 2025 (2025-10) monthly summary for Cherry-Pick-Studio/PrismoNaut. Focused on delivering two visual asset features to improve combat clarity and boss encounters: Boss fight visual assets and Bull enemy STOMP animation assets. No major bug fixes were required this month. Impact includes enhanced player feedback and engagement through richer boss visuals and attack animations, with assets ready for QA and build integration. Demonstrated technologies and skills include sprite sheets creation, animation asset development, asset integration, and strong commit hygiene for traceability.

September 2025

6 Commits • 3 Features

Sep 1, 2025

September 2025: Focused UI asset modernization and UI consistency enhancements in Cherry-Pick-Studio/PrismoNaut. Delivered a refreshed UI visual package, including HUD updates and a hints spritesheet, updated game icons for accurate engine representation, and a refactored Dialogue UI to improve readability and consistency. No major bugs reported; the work improves player guidance, visual fidelity, and asset pipeline for faster iteration.

May 2025

15 Commits • 3 Features

May 1, 2025

Monthly summary for 2025-05 (Cherry-Pick-Studio/PrismoNaut). Delivered a cohesive visuals and UI polish pass across PrismoNaut features, enhancing player experience and visual consistency. Key work included the PrismoNaut visuals and animation overhaul (updated sprite sheets, new animation assets, asset renames, and phase assets), Bull enemy visuals and boss scene polish (new animations and boss scene integration), and UI/credits refinement with diegetic text improvements, prompts, and removal of outdated HUD assets. This work improves gameplay feel, maintains asset integrity, and strengthens the foundation for future features, supported by disciplined asset management evidenced by 15 commits across the month.

January 2025

10 Commits • 6 Features

Jan 1, 2025

January 2025: Focused on asset creation, UI polish, and scene integration for PrismoNaut to boost visual fidelity, UX, and maintainability. Key deliveries include new Prismo animation assets and asset reorganization; new savepoint visuals; UI polish across main menu, dialogue boxes, and portrait text boxes; background visuals and scene integration including Level_1 updates; and new menu sound effects to enhance feedback. These efforts reduce future asset churn, accelerate iteration, and elevate product quality.

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024 performance summary for Cherry-Pick-Studio/PrismoNaut: Delivered two major asset updates focused on visual fidelity and customization, including a Prismo Character Animation Pack with helmet variants and corresponding images, and a UI visual asset refresh. These changes enhance gameplay visuals, enable richer character customization, and improve the resources UI presentation. No major bugs were reported within the scope of these updates. The work demonstrates strong asset pipelines, UI integration, and production readiness, setting the foundation for faster future iterations and higher user engagement.

Activity

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Quality Metrics

Correctness96.8%
Maintainability96.4%
Architecture95.8%
Performance94.2%
AI Usage20.6%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ConfigurationUnity MetaUnity PrefabXML

Technical Skills

AnimationArt Asset IntegrationArt IntegrationAsset IntegrationAsset ManagementAudio IntegrationFile OrganizationGame ArtGame DevelopmentLevel DesignScene ManagementScene SetupUI DevelopmentUI/UX DesignUI/UX design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cherry-Pick-Studio/PrismoNaut

Dec 2024 Feb 2026
6 Months active

Languages Used

C#UnityUnity AssetUnity Asset ConfigurationUnity MetaUnity PrefabXML

Technical Skills

Asset ManagementFile OrganizationUI/UX DesignAnimationAsset IntegrationAudio Integration