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Cameron Cox

PROFILE

Cameron Cox

During February 2025, Chris Cox developed a playable game prototype in the GameProgramming2025/groupGame2025 repository, focusing on core player mechanics and foundational enemy systems. Using Java and Processing, Chris implemented movement with acceleration, four-directional shooting with cooldowns, and a health and HUD system, all structured with object-oriented principles. The codebase introduced extensible classes for enemies and projectiles, establishing a scalable framework for future AI and gameplay features. By prioritizing code hygiene and iterative commits, Chris ensured a stable, maintainable foundation that supports rapid iteration. The work demonstrated depth in game development, input handling, and physics simulation, enabling future extensibility.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
2
Lines of code
677
Activity Months1

Work History

February 2025

14 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.

Activity

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Quality Metrics

Correctness75.8%
Maintainability75.8%
Architecture68.6%
Performance68.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaProcessing

Technical Skills

Game DevelopmentInput HandlingObject-Oriented ProgrammingPhysics SimulationUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GameProgramming2025/groupGame2025

Feb 2025 Feb 2025
1 Month active

Languages Used

JavaProcessing

Technical Skills

Game DevelopmentInput HandlingObject-Oriented ProgrammingPhysics SimulationUI Development

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